GV1469.M65 P55 2015
|
The monopolists : obsession, fury, and the scandal behind the world's favorite board game / |
1 |
GV1469.15
|
Computers and games : International Conference, CG 2022, virtual event, November 22-24, 2022, Revised selected papers / Beginning Unreal game development : foundation for simple to complex games using Unreal Engine 4 / Quality of experience modeling for cloud gaming services / The influence of delay on cloud gaming quality of experience / Framing uncertainty : computer game epistemologies / |
5 |
GV1469.15 .A7747747 2013
|
JQuery game development essentials. |
1 |
GV1469.15 .C393 2007
|
Exodus to the virtual world : how online fun is changing reality / |
1 |
GV1469.15 .C394 2005
|
Synthetic worlds : the business and culture of online games / |
1 |
GV1469.15 .C394 2005eb
|
Synthetic worlds : the business and culture of online games / |
1 |
GV1469.15 .E55 2021
|
Game data science / |
1 |
GV1469.15 .G36 2021
|
Game history and the local / |
1 |
GV1469.15 .H693 2021
|
How To Begin Designing A Video Game / |
1 |
GV1469.15 .K37 2016
|
A World of Excesses : Online Games and Excessive Playing. |
1 |
GV1469.15 .L44 2014eb
|
Virtual economies : design and analysis / |
1 |
GV1469.15 .O56 2011eb
|
Online gaming in context : the social and cultural significance of online games / |
1 |
GV1469.15 .U53 2006eb
|
Understanding digital games / |
1 |
GV1469.15 .Y36 2012eb
|
Windows phone 7 XNA cookbook : over 70 recipes for making your own Windows phone 7 game : [quick answers to common problems] / |
1 |
GV1469.15 .Y44 2014
|
Proteus paradox : how online games and virtual worlds change us, and how they don't / |
1 |
GV1469.15eb
|
Innovation and strategy of online games / |
1 |
GV1469.16.W66 B49 2008
|
Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming / |
1 |
GV1469.17 D27 2000eb
|
Visual digital culture : surface play and spectacle in new media genres / |
1 |
GV1469.17.D48 G36 2018eb
|
Games user research / |
1 |
GV1469.17.S63
|
Play redux : the form of computer games / How video games impact players : the pitfalls and benefits of a gaming society / |
2 |