Call Number (LC) Title Results
HD9993.E452 H47 2019 Digital Gaming and the Advertising Landscape 1
HD9993.E452 J66 2009eb Innovation and strategy of online games / 1
HD9993.E452 K46 2023 The videogame industry does not exist : why we should think beyond commercial game production / 1
HD9993.E452 K65 2005eb Digital play : the interaction of technology, culture, and marketing / 1
HD9993.E452 .L554 2015eb Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry. 1
HD9993.E452 S79 2020eb Indie video game development work : innovation in the creative economy / 1
HD9993.E452 T54 2019eb The media snatcher : PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX / 1
HD9993.E452 V528 2012eb The video game industry : formation, present state, and future / 1
HD9993.E452 W47 2010eb Innovation and Marketing in the Video Game Industry : Avoiding the Performance Trap / 1
HD9993.E453 Cultural policy and East Asian rivalry : the Hong Kong gaming industry /
History of the Japanese video game industry /
2
HD9993.E453 J3 2022 The efficiency and creativity of product development : lessons from the game software industry in Japan / 1
HD9993.G35 Cooperative gaming : diversity in the games industry and how to cultivate inclusion / 1
HD9993.G352 C64 2010eb Producing games : from business and budgets to creativity and design / 1
HD9993.G354 P376 2004 The game makers : the story of Parker Brothers from, Tiddledy Winks to Trivial Pursuit / 1
HD9993.T692 M37 2021 The marketing of children's toys : critical perspectives on children's consumer culture / 1
HD9993.T692 T69 2022 Toys and sustainability / 1
HD9993.T693U5 B976 2013 A profile of the United States toy industry : serious fun / 1
HD9993.T693U5 B976 2017eb A profile of the United States toy industry, second edition : serious fun / 1
HD9993.T693 U63 1997 Kids' stuff : toys and the changing world of American childhood / 1
HD9994 .A2 M44 2007 Get, Set & Grow : a Handbook of Medical Representatives. 1