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Marsh, Tim
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Marsh, Tim
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1
Trends and Applications of Serious Gaming and Social Media edited by Youngkyun Baek, Ryan Ko, Tim Marsh.
Published 2014
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2
Entertainment Computing - ICEC 2014 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014, Proceedings edited by Yusuf Pisan, Nikitas Marinos Sgouros, Tim Marsh.
Published 2014
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3
Serious games : Joint International Conference, JCSG 2020, Stoke-On-Trent, UK, November 19-20, 2020 : proceedings Minhua Ma, Bobbie Fletcher, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh (eds.).
Published 2020
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4
Serious games : joint international conference, JCSG 2021, virtual event, January 12-13, 2022 : proceedings Bobbie Fletcher, Minhua Ma, Stefab Göbel, Jannicke Baalsrud Hauge, Tim Marsh (eds.).
Published 2021
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5
Serious Games Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings edited by Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel.
Published 2016
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Serious Games Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings edited by Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh.
Published 2017
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7
Serious Games 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings edited by Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman.
Published 2018
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Related Subjects
Electronic resources (E-books)
User interfaces (Computer systems)
Artificial intelligence
Application software
Education—Data processing
Personal computers
Computer games
Computer graphics
Computers and civilization
Design
Educational games
Game theory
Video games
Communication
Computational intelligence
Computer programs
Education
Educational technology
Mass media
Multimedia systems
Optical data processing