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|a 0823010295
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|a 9780823010295
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|a (OCoLC)51615297
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|a (OCoLC)51615297
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|a DLC
|b eng
|c DLC
|d XY4
|d BAKER
|d NLGGC
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|d IG#
|d CAD
|d VUE
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|a NC1764
|b +J359 2003
|
100 |
1 |
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|a Janson, Klaus.
|
245 |
1 |
4 |
|a The DC comics guide to inking comics /
|c Klaus Janson ; introduction by Frank Miller.
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246 |
3 |
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|a Inking comics
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260 |
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|a New York :
|b Watson-Guptill Publications,
|c 2003.
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300 |
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|a 128 pages :
|b illustrations ;
|c 27 cm
|
336 |
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|a text
|b txt
|2 rdacontent
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|a unmediated
|b n
|2 rdamedia
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338 |
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|a volume
|b nc
|2 rdacarrier
|
500 |
|
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|a "All characters, names, and indicia are trademarks of DC Comics" -- Title page verso.
|
500 |
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|a "150 black-and-white illustrations" -- Back cover.
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500 |
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|a Includes index.
|
505 |
0 |
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|a Introduction / by Frank Miller -- Part one. Inking -- Ink and paper -- Brushes and pens -- Tools of the trade -- Part two. Storytelling -- What is inking? -- To trace or not to trace -- How to ink -- Light and dark -- Textures -- Feathering -- How far can an inker go?
|
520 |
0 |
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|a The authoritative resource on inking comics, illustrated with DC Comics' classic characters! Acclaimed comic book artist Klaus Janson analyzes and demonstrates sure-fire strategies for inking. Using DC Comics' world-famous characters, he brings to life the importance of this step in the comic book production process, discussing its history and the critical role it plays in visual storytelling. This one-step resource covers a wide variety of techniques, such as the use of textures, varying line weights, creating the illusion of a third dimension, and working with light and dark, making it invaluable for the aspiring artist.
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650 |
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0 |
|a Comic books, strips, etc.
|x Technique.
|
650 |
|
0 |
|a Cartooning
|x Technique.
|
690 |
|
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|a The Dr. Mark D. Nevins '86 Collection for the Study of Comics and Graphic Novels
|
700 |
1 |
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|a Miller, Frank,
|d 1957-
|
710 |
2 |
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|a DC Comics, Inc.
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856 |
4 |
2 |
|3 Contributor biographical information
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|c 08-06-18
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