Essential Virtual Reality fast How to Understand the Techniques and Potential of Virtual Reality / by John Vince.

Uloženo v:
Podrobná bibliografie
Hlavní autor: Vince, John (Autor)
Korporativní autor: SpringerLink (Online service)
Médium: E-kniha
Jazyk:English
Vydáno: London : Springer London : Imprint: Springer, 1998.
Vydání:1st ed. 1998.
Edice:Essential Series,
Springer eBook Collection.
Témata:
On-line přístup:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
Obsah:
  • 1 What is Virtual Reality?
  • What Is Virtual Reality?
  • Who Should Read This Book?
  • The Aims and Objectives of This Book
  • Assumptions Made In This Book
  • How to Use The Book
  • Some VR Concepts and Terms
  • Navigation and Interaction
  • Immersion and Presence
  • What Is Not VR?
  • The Internet
  • Summary
  • 2 The Benefits of Virtual Reality
  • 3D Visualization
  • Navigation
  • Interaction
  • Physical Simulation
  • Virtual Environments
  • Applications
  • Summary
  • 3 3D Computer Graphics
  • From Computer Graphics To Virtual Reality
  • Modeling Objects
  • Dynamic Objects
  • Constraints
  • Collision Detection
  • Perspective Views
  • 3D Clipping
  • Stereoscopic Vision
  • Rendering The Image
  • Color
  • Colored Objects
  • Light Sources
  • Rendering Algorithms
  • Texture Mapping
  • Bump Mapping
  • Environment Mapping
  • Shadows
  • Radiosity
  • Fog
  • Transparency
  • Other Computer Graphics Techniques
  • Summary
  • 4 Human Factors
  • Vision
  • Vision and Display Technology
  • Hearing
  • Tactile
  • Equilibrium
  • Summary
  • 5 VR Hardware
  • Computers
  • Tracking
  • Input Devices
  • Output Devices
  • Glasses
  • Displays
  • Audio
  • Summary
  • 6 VR Software
  • VR Software Features
  • Web Based VR
  • Superscape’s VRT
  • The Visualization System
  • VRT Summary
  • Division’s dVise
  • A Virtual Product
  • dVise Summary
  • Multigen
  • Summary
  • 7 Vr Applications
  • Industrial
  • Training Simulators
  • Entertainment
  • Human Movement Analysis
  • WWW Applications
  • 8 Conclusion
  • The Past
  • Today
  • Conclusion
  • Appendix A VRML Web Sites
  • Appendix B HMDs
  • Appendix C Trackers
  • Appendix D VRML Program
  • Appendix E Web Sites for VR Products
  • References.