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Essential Virtual Reality fast
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Stalna poveznica
Essential Virtual Reality fast How to Understand the Techniques and Potential of Virtual Reality / by John Vince.
Spremljeno u:
Bibliografski detalji
Glavni autor:
Vince, John
(Autor)
Autor kompanije:
SpringerLink (Online service)
Format:
e-knjiga
Jezik:
English
Izdano:
London :
Springer London : Imprint: Springer,
1998.
Izdanje:
1st ed. 1998.
Serija:
Essential Series,
Springer eBook Collection.
Teme:
Computer graphics.
Electronic resources (E-books)
Online pristup:
Click to view e-book
Holy Cross Note:
Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
Primjerci
Opis
Sadržaj
Slični predmeti
Prikaz za djelatnike knjižnice
Sadržaj:
1 What is Virtual Reality?
What Is Virtual Reality?
Who Should Read This Book?
The Aims and Objectives of This Book
Assumptions Made In This Book
How to Use The Book
Some VR Concepts and Terms
Navigation and Interaction
Immersion and Presence
What Is Not VR?
The Internet
Summary
2 The Benefits of Virtual Reality
3D Visualization
Navigation
Interaction
Physical Simulation
Virtual Environments
Applications
Summary
3 3D Computer Graphics
From Computer Graphics To Virtual Reality
Modeling Objects
Dynamic Objects
Constraints
Collision Detection
Perspective Views
3D Clipping
Stereoscopic Vision
Rendering The Image
Color
Colored Objects
Light Sources
Rendering Algorithms
Texture Mapping
Bump Mapping
Environment Mapping
Shadows
Radiosity
Fog
Transparency
Other Computer Graphics Techniques
Summary
4 Human Factors
Vision
Vision and Display Technology
Hearing
Tactile
Equilibrium
Summary
5 VR Hardware
Computers
Tracking
Input Devices
Output Devices
Glasses
Displays
Audio
Summary
6 VR Software
VR Software Features
Web Based VR
Superscape’s VRT
The Visualization System
VRT Summary
Division’s dVise
A Virtual Product
dVise Summary
Multigen
Summary
7 Vr Applications
Industrial
Training Simulators
Entertainment
Human Movement Analysis
WWW Applications
8 Conclusion
The Past
Today
Conclusion
Appendix A VRML Web Sites
Appendix B HMDs
Appendix C Trackers
Appendix D VRML Program
Appendix E Web Sites for VR Products
References.
Slični predmeti
Introduction to Virtual Reality
od: Vince, John
Izdano: (2004)
Essential Computer Animation fast How to Understand the Techniques and Potential of Computer Animation
od: Vince, John
Izdano: (2000)
Essential Mathematics for Computer Graphics fast
od: Vince, John
Izdano: (2001)
The Dictionary of Computer Graphics and Virtual Reality
od: Latham, Roy
Izdano: (1995)
Virtual Reality for Industrial Applications
Izdano: (1998)