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Essential Virtual Reality fast
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Essential Virtual Reality fast How to Understand the Techniques and Potential of Virtual Reality / by John Vince.
Shranjeno v:
Bibliografske podrobnosti
Glavni avtor:
Vince, John
(Author)
Korporativna značnica:
SpringerLink (Online service)
Format:
eKnjiga
Jezik:
English
Izdano:
London :
Springer London : Imprint: Springer,
1998.
Izdaja:
1st ed. 1998.
Serija:
Essential Series,
Springer eBook Collection.
Teme:
Computer graphics.
Electronic resources (E-books)
Online dostop:
Click to view e-book
Holy Cross Note:
Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
Zaloga
Opis
Kazalo
Podobne knjige/članki
Knjižničarski pogled
Kazalo:
1 What is Virtual Reality?
What Is Virtual Reality?
Who Should Read This Book?
The Aims and Objectives of This Book
Assumptions Made In This Book
How to Use The Book
Some VR Concepts and Terms
Navigation and Interaction
Immersion and Presence
What Is Not VR?
The Internet
Summary
2 The Benefits of Virtual Reality
3D Visualization
Navigation
Interaction
Physical Simulation
Virtual Environments
Applications
Summary
3 3D Computer Graphics
From Computer Graphics To Virtual Reality
Modeling Objects
Dynamic Objects
Constraints
Collision Detection
Perspective Views
3D Clipping
Stereoscopic Vision
Rendering The Image
Color
Colored Objects
Light Sources
Rendering Algorithms
Texture Mapping
Bump Mapping
Environment Mapping
Shadows
Radiosity
Fog
Transparency
Other Computer Graphics Techniques
Summary
4 Human Factors
Vision
Vision and Display Technology
Hearing
Tactile
Equilibrium
Summary
5 VR Hardware
Computers
Tracking
Input Devices
Output Devices
Glasses
Displays
Audio
Summary
6 VR Software
VR Software Features
Web Based VR
Superscape’s VRT
The Visualization System
VRT Summary
Division’s dVise
A Virtual Product
dVise Summary
Multigen
Summary
7 Vr Applications
Industrial
Training Simulators
Entertainment
Human Movement Analysis
WWW Applications
8 Conclusion
The Past
Today
Conclusion
Appendix A VRML Web Sites
Appendix B HMDs
Appendix C Trackers
Appendix D VRML Program
Appendix E Web Sites for VR Products
References.
Podobne knjige/članki
Introduction to Virtual Reality
od: Vince, John
Izdano: (2004)
Essential Computer Animation fast How to Understand the Techniques and Potential of Computer Animation
od: Vince, John
Izdano: (2000)
Essential Mathematics for Computer Graphics fast
od: Vince, John
Izdano: (2001)
The Dictionary of Computer Graphics and Virtual Reality
od: Latham, Roy
Izdano: (1995)
Virtual Reality for Industrial Applications
Izdano: (1998)