Computer Animation and Simulation ’96 Proceedings of the Eurographics Workshop in Poitiers, France, August 31–September 1, 1996 / edited by Ronan Boulic, Gerard Hegron.

The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The p...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Boulic, Ronan (Editor), Hegron, Gerard (Editor)
Format: eBook
Language:English
Published: Vienna : Springer Vienna : Imprint: Springer, 1996.
Edition:1st ed. 1996.
Series:Eurographics,
Springer eBook Collection.
Subjects:
Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
Table of Contents:
  • 1. Adaptive Optimization Techniques
  • Incremental Update of the Visibility Map as Seen by a Moving Viewpoint in Two Dimensions
  • Adaptive Sampling of Very Large Particle Systems Using an Incremental Self- Organizing Feature Map: an Application in Molecular Dynamic
  • Adaptive Refinement for Mass/Spring Simulations
  • 2. Animation of Deformable Objects
  • A Fire Model for 2-D Computer Animation
  • Smoothed Particles: a New Paradigm for Animating Highly Deformable Bodies
  • 3. Human Motion Capture and Simulation
  • A Real Time Anatomical Converter for Human Motion Capture
  • A High Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation
  • Simulating Human Movements Using Optimal Control
  • A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation
  • 4. Plant Development
  • Interactive Modelling and Animation of Branching Botanical Structures
  • An Efficient Estimation of Light in Simulation of Plant Development
  • 5. Motion Control and Motion Management
  • A Planning Algorithm for Dynamic Motions
  • Plausible Motion Simulation for Computer Animation
  • Motion Synthesis by Example
  • Appendix: Colour Illustrations.