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Computers and Games
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Computers and Games First International Conference, CG’98 Tsukuba, Japan, November 11–12, 1998 Proceedings / edited by H. Jaap van den Herik, Hiroyuki Iida.
Saved in:
Bibliographic Details
Corporate Author:
SpringerLink (Online service)
Other Authors:
Herik, H. Jaap van den
(Editor)
,
Iida, Hiroyuki
(Editor)
Format:
eBook
Language:
English
Published:
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
1999.
Edition:
1st ed. 1999.
Series:
Lecture Notes in Computer Science,
1558
Springer eBook Collection.
Subjects:
Algorithms.
Artificial intelligence.
Computer science—Mathematics.
Calculus of variations.
Information technology.
Business—Data processing.
Electronic resources (E-books)
Online Access:
Click to view e-book
Holy Cross Note:
Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
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Description
Table of Contents
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Table of Contents:
Search and Strategies
Relevance Cuts: Localizing the Search
Multi-cut Pruning in Alpha-Beta Search
A Solution to the GHI Problem for Best-First Search
Optimal Play against Best Defence: Complexity and Heuristics
A Speculative Strategy
An Adversarial Planning Approach to Go
Learning and Pattern Acquisition
First Results from Using Temporal Difference Learning in Shogi
From Simple Features to Sophisticated Evaluation Functions
A Two-Step Model of Pattern Acquisition: Application to Tsume-Go
A Neural Network Program of Tsume-Go
Distributed Decision Making in Checkers
Theory
Game Tree Algorithms and Solution Trees
A New Heap Game
Infinite Cyclic Impartial Games
On the Complexity of Tsume-Go
Extended Thermography for Multiple Kos in Go
Go, Tsume-Shogi, and Heian-Shogi
Computer Go: A Research Agenda
Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame
Relations between Skill and the Use of Terms
A Survey of Tsume-Shogi Programs Using Variable-Depth Search
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.
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