Computer Animation and Simulation ’95 Proceedings of the Eurographics Workshop in Maastricht, The Netherlands, September 2–3, 1995 / edited by Demetri Terzopoulos, Daniel Thalmann.

This volume contains research papers that were presented at the Sixth Eurographics Workshop on Animation and Simulation which took place at Maastricht, The Nether­ lands, September 2-3, 1995. A core area within computer graphics, animation is concerned with the computer synthesis of dynamic scenes....

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Terzopoulos, Demetri (Editor), Thalmann, Daniel (Editor)
Format: eBook
Language:English
Published: Vienna : Springer Vienna : Imprint: Springer, 1995.
Edition:1st ed. 1995.
Series:Eurographics,
Springer eBook Collection.
Subjects:
Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
Table of Contents:
  • I: Animating Physical Objects
  • 1. Particle Systems
  • Two-Dimensional Simulation of Gaseous Phenomena Using Vortex Particles
  • A Physical Model of Turbulent Fluids
  • 2. Deformable Solids
  • Using Simulated Annealing to Obtain Good Nodal Approximations of Deformable Bodies
  • Evolutionary Identification of Cloth Animation Models
  • Collision and Self-Collision Detection: Efficient and Robust Solutions for Highly Deformable Surfaces
  • 3. Rigid Bodies
  • Efficient Collision Detection for General CSG Objects
  • All You Need Is Force: A Constraint-Based Approach for Rigid Body Dynamics in Computer Animation
  • II: Animating Biological Objects
  • 4. Plants and Animals
  • Animated Texels
  • A Study of Basic Tools for Simulating Metamorphoses of Subdivided 2D and 3D Objects: Applications to the Internal Growing of Wood and to the Simulation of the Growing of Fishes
  • 5. Motion Control
  • Position Control of the Center of Mass for Articulated Figures in Multiple Support
  • Keyframe Motion Optimization by Relaxing Speed and Timing
  • 6. Locomotion
  • Pulse-Modulated Locomotion for Computer Animation
  • Guided Optimization for Balanced Locomotion
  • III: Simulation Based Animation Systems
  • Parallel Spacetime Animation
  • General Animation and Simulation Platform
  • An Efficient Symbolic Interface to Constraint Based Animation Systems
  • Appendix: Colour Illustrations.