Creating and Animating the Virtual World edited by Nadia Magnenat Thalmann, Daniel Thalmann.

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Magnenat Thalmann, Nadia (Editor), Thalmann, Daniel (Editor)
Format: eBook
Language:English
Published: Tokyo : Springer Japan : Imprint: Springer, 1992.
Edition:1st ed. 1992.
Series:Computer Animation Series
Springer eBook Collection.
Subjects:
Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.

MARC

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505 0 |a I: Physics-based Animation -- The Control of Hovering Flight for Computer Animation -- Inverse Problems in Computer Graphics -- NPSNET: Physically-based Modeling Enhancements to An Object File Format -- A New Method for Approximative Interactive Dynamics -- II: Human animation -- Extraction of 3D Shapes from the Moving Human Face Using Lighting Switch Photometry -- An Interactive Tool for the Design of Human Free-Walking Trajectories -- Achilles — A System for Visualizing Non Standard Human Gait -- FAERIE: A CAD/CAM Tool for Voluntary Movement and Ergonomic Simulation -- Hand Motion Coding System for Algorithm Recognition and Generation -- III: Path Planning and Motion Control -- Computer Animation of Robot Motion with Collision Free Path Planning -- Path Planning and its Application to Human Animation System -- Automating Virtual Camera Control for Computer Animation -- IV: Geometric Models -- Algorithmic Animation of Constructing Surfaces from Cells -- Controlling the Architectural Geometry of a plant’s growth — Application to the Begonia Genus -- Intersection and Minimal Distance of 3-D Object -- V: Languages and Systems -- Hierarchy, Labels and Motion Description -- A Language for Animating Scene Descriptions -- Risk and QFD Guided Prototyping of Graphical Animation Software -- A Video Editor for Teaching and Research in Computer Animation -- Author index -- Keyword index. 
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