Research on e-Learning and ICT in Education Technological, Pedagogical and Instructional Perspectives / edited by Tassos Anastasios Mikropoulos.

This book is an essential text for researchers and academics seeking the most comprehensive and up-to-date coverage of all aspects of e-learning and ICT in education, providing expanded peer-reviewed content from research presented at the 10th Panhellenic Conference on ICT in Education. The volume i...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Mikropoulos, Tassos Anastasios (Editor)
Format: eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2018.
Edition:1st ed. 2018.
Series:Springer eBook Collection.
Subjects:
Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.

MARC

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505 0 |a Part I: Digital Technologies and Pedagogy -- Chapter 1: The feasibility and interest of monitoring the cognitive and affective states of groups of co-learners in real time as they learn -- Chapter 2: Exploring the potential of computer-based concept mapping under self- and collaborative-mode within emerging learning environments -- Chapter 3: Creativity and ICT: theoretical approaches and perspectives in school education -- Chapter 4: Exploring teachers’ perceptions of Technological Pedagogical and Content Knowledge: Implications of a pilot study in Greece -- Chapter 5: An ensemble-based semi-supervised approach for predicting students’ performance -- Chapter 6: Addressing creativity in the collaborative design of digital books for Environmental and Math Education -- Chapter 7: How do transformational principals perceive ICT as a means for promoting 21st century skills? A descriptive case study -- Part II: Educational Games -- Chapter 8: The Educational Impacts of Minecraft on Elementary School Students -- Chapter 9: Mobile games in computer science education: State of the art and proposal of a mobile game design that incorporates physical activity -- Chapter 10: Exemplifying online game design and exploitation for interdisciplinary teaching in Primary School through the WeAreEurope game for EU citizenship education -- Chapter 11: Evaluation of an augmented reality game for environmental education: “Save Elli, Save the environment” -- Part III: Science and Mathematics -- Chapter 12: Hostage of the Software: Experiences Teaching Inferential Statistics to Undergraduate Human-Computer Interaction students and a Survey of the Literature -- Chapter 13: Examining Students Actions while Experimenting with a Blended Combination of Physical and Virtual Manipulatives in Physics -- Chapter 14: The impact of virtual laboratory environments in teaching-by-inquiry electric circuits in Greek Secondary Education: the ElectroLab Project -- Chapter 15: Tracing Students’ Actions in Inquiry-based Simulations -- Chapter 16: The use of ICT and the Realistic Mathematic Education for understanding simple and advanced stereometry shapes among University students -- Part IV: Robotics -- Chapter 17: Learning to program a humanoid robot: Impact on students in special education -- Chapter 18: E-ProBotLab: design and evaluation of an open educational robotics platform -- Part V: Higher Education -- Chapter 19: A software tool to evaluate performance in a higher education institution -- Chapter 20: Integration of technologies in higher education: Teachers’ needs and expectations at UTAD -- Chapter 21: Virtual environments for vocational training: immersion and user experience in a virtual kitchen. . 
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