Let’s Build a Multiplayer Phaser Game With TypeScript, Socket.IO, and Phaser / by Oscar Lodriguez.

Create a fully working multiplayer game from scratch using TypeScript, Socket.io, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to...

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Bibliographic Details
Main Author: Lodriguez, Oscar (Author)
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2019.
Edition:1st ed. 2019.
Series:Springer eBook Collection.
Subjects:
Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
Table of Contents:
  • Chapter 1: Introduction
  • Chapter 2: Setting Up Our Development Environment
  • Chapter 3: Orchestrating Our Domain Model
  • Chapter 4: Implementing Our Game Domain Models
  • Chapter 5: Seeing It In Action
  • Chapter 6: Projectiles
  • Chapter 7: Hooking Up Our Server
  • Chapter 8: The World Should Remember Your Name
  • Chapter 9: Bonus: Refactoring and Asteroids
  • Chapter 10: Further Reading and Discovery.-.