Interactive Storytelling Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009, Proceedings / edited by Ido A Iurgel, Nelson Zagalo, Paolo Petta.

The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting C...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Iurgel, Ido A. (Editor), Zagalo, Nelson (Editor), Petta, Paolo (Editor)
Format: eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2009.
Edition:1st ed. 2009.
Series:Information Systems and Applications, incl. Internet/Web, and HCI ; 5915
Springer eBook Collection.
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Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
Table of Contents:
  • Invited Perspectives on Interactive Digital Storytelling
  • Supporting Storytelling in a Programming Environment for Middle School Children
  • Purple Rose of Cairo in Reverse
  • The World Is My Oyster – Mobility as a Challenge for Interactive Storytelling
  • The IRIS Network of Excellence: Future Directions in Interactive Storytelling
  • Evaluation, Experiencing, and Case Studies
  • Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project
  • Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension
  • The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience
  • Turbulence – A User Study of a Hypernarrative Interactive Movie
  • Authoring Tools and the Creation Process
  • Authoring Issues beyond Tools
  • Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?
  • Interactive Storytelling System Using Recycle-Based Story Knowledge
  • Emohawk: Searching for a “Good” Emergent Narrative
  • Exploring Narrative Presentation for Large Multimodal Lifelog Collections through Card Sorting
  • Games and Story
  • Designing Storytelling Games That Encourage Narrative Play
  • Table-Top Gaming Narratology for Digital Interactive Storytelling
  • From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames
  • The Good, the Bad and the Ugly: Short Stories in Short Game Play
  • Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice
  • Theoretical Perspectives
  • Narrative Development in Improvisational Theatre
  • The Narrative-Communication Structure in Interactive Narrative Works
  • Traumaculture and Telepathetic Cyber Fiction
  • Digital Poetry: A Narrow Relation between Poetics and the Codes of the Computational Logic
  • Exaggerated Claims for Interactive Stories
  • Tools, Applications and Frameworks
  • DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives
  • Playing Sub-stories from Complex Movies
  • Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation
  • Narrative Control and Drama Management
  • Directorial Control in a Decision-Theoretic Framework for Interactive Narrative
  • Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
  • Evaluation of a Drama Manager Agent for an Interactive Story-Based Game
  • What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users
  • Approaching Novel Perspectives and Experiences
  • Bridging Media with the Help of Players
  • To Be or Not to Be: Towards Stateless Interactive Drama
  • Conceiving Interactive Story Events
  • Interactive Narration within Audio Augmented Realities
  • Posters
  • Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story’s Reader and Its Characters
  • The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity
  • A Computational Model of Emotional Response to Stories
  • Adaptivity in Game-Based Learning: A New Perspective on Story
  • Digital Video and Interactivity
  • Demonstrations
  • Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling
  • An Interactive Film Demonstration: Crossed Lines
  • Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design
  • Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites
  • The Third Woman
  • Design and Implementation of the Interactive Space for Digital Storytelling (ISDS): The Cocktail Party
  • Workshops
  • Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps
  • Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity
  • Hands-on Interactive Storytelling Techniques
  • Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009
  • Workshop on Authoring Methods and Conception in Interactive Storytelling.