Virtual Reality and Augmented Reality 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings / edited by Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu kato, Didier Stricker.

This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are orga...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Bourdot, Patrick (Editor), Cobb, Sue (Editor), Interrante, Victoria (Editor), kato, Hirokazu (Editor), Stricker, Didier (Editor)
Format: eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2018.
Edition:1st ed. 2018.
Series:Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 11162
Springer eBook Collection.
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Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
Table of Contents:
  • Structure-aware 3D Hand Pose Regression from a Single Depth Image
  • Universal Web-Based Tracking for Augmented Reality Applications
  • Fully Automatic Multi-person Human Motion Capture for VR Applications
  • HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model
  • HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes
  • KinesTouch: 3D force-feedback rendering for tactile surfaces
  • Wearable Tactile Interfaces Using SMA Wires
  • Unreal Haptics - A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine
  • Distributed signal processing architecture for real-time convolution of 3D audio rendering for mobile applications
  • A Virtual Reality Investigation of the Impact of Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based Measures of Room Size Perception
  • Context-dependent Memory in Real and Virtual Reality
  • Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study
  • Recreating Sheffield’s Medieval Castle in situ using Outdoor Augmented Reality
  • Added value of a 3D CAVE within design activities
  • Anchored Multiperspective Visualization for Efficient VR Navigation.