Geometry for Computer Graphics Formulae, Examples and Proofs / by John Vince.

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects...

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Bibliographic Details
Main Author: Vince, John (Author)
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: London : Springer London : Imprint: Springer, 2005.
Edition:1st ed. 2005.
Series:Springer eBook Collection.
Subjects:
Online Access:Click to view e-book
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