Collaboration and Technology 19th International Conference, CRIWG 2013, Wellington, New Zealand, October 30 - November 1, 2013, Proceedings / edited by Pedro Antunes, Marco Aurélio Gerosa, Allan Sylvester, Julita Vassileva, Gert-Jan de Vreede.

This book constitutes the proceedings of the 19th Collaboration Researchers' International Working Group Conference on Collaboration and Technology, held in Wellington, New Zealand, in October/November 2013. The 18 revised papers presented together with 4 progress papers were carefully reviewed...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Antunes, Pedro (Editor), Gerosa, Marco Aurélio (Editor), Sylvester, Allan (Editor), Vassileva, Julita (Editor), de Vreede, Gert-Jan (Editor)
Format: eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
Edition:1st ed. 2013.
Series:Information Systems and Applications, incl. Internet/Web, and HCI ; 8224
Springer eBook Collection.
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Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
Table of Contents:
  • Social Media
  • Collaboration Using Social Media: The Case of Podio in a Voluntary Organization
  • Keep Querying and Tag on: Collaborative Folksonomy Using Model-Based Recommendation
  • Understanding Real-World Events via Multimedia Summaries Based on Social Indicators
  • Social Networks
  • How Do Researchers on Collaboration Technology Collaborate with Each Other? A Social Network Analysis
  • Inferring Hidden Trust Relationships in Social Networks for Encouraging Collaboration and Cooperation among Individuals
  • Providing Awareness, Understanding and Control of Personalized Stream Filtering in a P2P Social Network
  • Crowdsourcing
  • OurMap: Representing Crowdsourced Annotations on Geospatial Coordinates as Linked Open Data
  • A Theoretical Model of User Engagement in Crowdsourcing
  • Factors Influencing the Decision to Crowdsource
  • Data Quality in an Output-Agreement Game: A Comparison between Game-Generated Tags and Professional Descriptors
  • Learning
  • Analyzing Two Participation Strategies in an Undergraduate Course Community
  • Work and Learning across Boundaries: Artifacts, Discourses, and Processes in a University Course
  • Redesigning Collaboration Tools to Enhance Social Presence in Online Learning Environments
  • The Metafora Design Principles for a Collaborative, Interoperable Learning Framework
  • Integrating Formal and Informal Learning through a FLOSS-Based Innovative Approach
  • Using Geo-collaboration and Microblogging to Support Learning: Identifying Problems and Opportunities for Technological Business
  • Collaboration Design
  • Ontology-Based Resource Discovery in Pervasive Collaborative Environments
  • Identifying the Awareness Mechanisms for Mobile Collaborative Applications
  • In-Vivo Therapy Procedures: Design Process of a Geo-Referenced System
  • Software Development
  • Extending the Dependency Taxonomy of Agile Software Development
  • Building a Domain Model for Mobile Collaborative Systems: Towards a Software Product Line
  • Supporting Requirements Elicitation Practices.