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|a 9781484225530
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|a 10.1007/978-1-4842-2553-0
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|a Kumar, Hemanth.
|e author.
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|4 http://id.loc.gov/vocabulary/relators/aut
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|a Rapid Game Development Using Cocos2d-JS
|h [electronic resource] :
|b An end-to-end guide to 2D game development using JavaScript /
|c by Hemanth Kumar, Abdul Rahman.
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250 |
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|a 1st ed. 2016.
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264 |
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2016.
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300 |
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|a XV, 126 p. 42 illus., 39 illus. in color.
|b online resource.
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|a Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.-.
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|a Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine .
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|a Loaded electronically.
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|a Electronic access restricted to members of the Holy Cross Community.
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650 |
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|a Computer games—Programming.
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650 |
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|a Computer programming.
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650 |
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|a Open source software.
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690 |
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|a Electronic resources (E-books)
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|a Rahman, Abdul.
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