Zune Game Development using XNA 3.0 by Dan Waters.

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller sc...

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Bibliographic Details
Main Author: Waters, Dan (Author)
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2009.
Edition:1st ed. 2009.
Series:Springer eBook Collection.
Subjects:
Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
Table of Contents:
  • Getting Started
  • to XNA Game Studio 3.0
  • Game Content
  • Developing for the Zune
  • XNA Fundamental Game Programming Concepts
  • Advanced Techniques
  • Final Exercise: Multiplayer Crazy Eights.