Beginning iPhone Games Development by PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy, Stuart Marsh, Roderick Smith.

iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game...

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Bibliographic Details
Main Authors: Cabrera, PJ (Author), Bakhirev, Peter (Author), Marsh, Ian (Author), Smith, Ben (Author), Wing, Eric (Author), Penberthy, Scott (Author), Marsh, Stuart (Author), Smith, Roderick (Author)
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2010.
Edition:1st ed. 2010.
Series:Springer eBook Collection.
Subjects:
Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
Table of Contents:
  • A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere
  • Developing iPhone Games: Peeking Inside the iPhone Toolbox
  • Moving Images on a Small Screen—UIKit Controls
  • She Shoots, She Hits, She Scores!
  • Flipping Out and Sweeping Away with Core Animation
  • OpenGL Basics: Wrapping Your Head Around the OpenGL API
  • Putting It Together: Making a Game in OpenGL
  • The Next Steps: Atlases, Sprites, and Particles— Oh My!
  • to Core Audio
  • Making Noise with OpenAL
  • 3D Audio—Turning Noise into Game Sounds
  • Streaming: Thumping, Pulse-Quickening Game Excitement
  • Networking for iPhone Games: Introduction
  • Going Head to Head
  • Party Time
  • Connecting with the Outside World
  • Putting It All Together: Now Comes the Fun Part.