Transactions on Edutainment X edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo Petta, Bodo Urban.

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Pan, Zhigeng (Editor), Cheok, Adrian David (Editor), Mueller, Wolfgang (Editor), Iurgel, Ido (Editor), Petta, Paolo (Editor), Urban, Bodo (Editor)
Format: eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
Edition:1st ed. 2013.
Series:Transactions on Edutainment, 7775
Springer eBook Collection.
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Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.
Table of Contents:
  • Interactive Digital Storytelling – Theory
  • Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning
  • First Steps towards a Unified Theory for Interactive Digital Narrative
  • Interactive Digital Storytelling – Technology
  • Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation
  • A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic
  • Interactive Digital Storytelling – Case Studies
  • Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project
  • Collecting Aboriginal Stories for Education through Immersion
  • Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games
  • UpStage: An Online Tool for Real-Time Storytelling
  • eLBa 2011 – Technology and Applications
  • Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment
  • Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings
  • Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction
  • eLBa 2011 – Case Studies and Mobile Applications
  • Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other
  • Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study
  • Touching Nametags with NFC Phones: A Playful Approach to Learning to Read
  • eLBa 2011 – Game Based Learning and Social Media
  • Learning, Reasoning and Modeling in Social Gaming
  • Social Media Communication – Social Media Used Both as a Learning Content and as a Learning Style.