|
|
|
|
LEADER |
00000nam a22000005i 4500 |
001 |
b3305505 |
003 |
MWH |
005 |
20191024061444.0 |
007 |
cr nn 008mamaa |
008 |
121116s2012 gw | s |||| 0|eng d |
020 |
|
|
|a 9783642347108
|
024 |
7 |
|
|a 10.1007/978-3-642-34710-8
|2 doi
|
035 |
|
|
|a (DE-He213)978-3-642-34710-8
|
050 |
|
4 |
|a E-Book
|
072 |
|
7 |
|a UYQV
|2 bicssc
|
072 |
|
7 |
|a COM016000
|2 bisacsh
|
072 |
|
7 |
|a UYQV
|2 thema
|
245 |
1 |
0 |
|a Motion in Games
|h [electronic resource] :
|b 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012, Proceedings /
|c edited by Marcelo Kallmann, Kostas Bekris.
|
250 |
|
|
|a 1st ed. 2012.
|
264 |
|
1 |
|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2012.
|
300 |
|
|
|a XII, 384 p. 157 illus.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
490 |
1 |
|
|a Image Processing, Computer Vision, Pattern Recognition, and Graphics ;
|v 7660
|
490 |
1 |
|
|a Springer eBook Collection
|
505 |
0 |
|
|a Moving Path Planning Forward -- Environmental Effect on Egress Simulation -- Following a Group of Targets in Large Environments -- Realtime Performance Animation Using Sparse 3D Motion Sensors -- A Game System for Speech Rehabilitation -- Virtual Try-On Using Kinect and HD Camera -- Physics -- Modal Vibrations for Character Animation -- Modeling Physically Simulated Characters with Motion Networks -- A Unified Constraint Framework for Physical Animation of Articulated Rigid Bodies -- Appealing Virtual Humans -- Perception of Complex Emotional Body Language of a Virtual Character -- Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions -- Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character -- A Crowd Modeling Framework for Socially Plausible Animation Behaviors -- Controlling Three Agents in a Quarrel: Lessons Learnt -- Virtual Humans -- What’s Next? The New Era of Autonomous Virtual Humans -- Virtual Humans: Evolving with Common Sense -- Locomotion -- Principles and Observation: How Do People Move? -- Using Optimal Control Methods to Generate Human Walking Motions -- Interactive Quadruped Animation -- Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor -- An Analysis of Motion Blending Techniques -- Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input -- A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters -- Walker Speed Adaptation in Gait Synthesis -- An Efficient Energy Transfer Inverse Kinematics Solution -- Motion Planning with Discrete Abstractions and Physics-Based Game Engines -- Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation -- A*mbush Family: A* Variations for Ambush Behavior and Path Diversity Generation -- Fuzzy Logic Controlled Pedestrian Groups in Urban Environments -- Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism -- Realtime, Physics-Based Marker Following -- Fast Motion Retrieval with the Distance Input Space -- Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection -- Dealing with Variability When Recognizing User’s Performance in Natural Gesture Interfaces -- Treating Phobias with Computer Games -- Analysis and Verification of Navigation Strategies by Abstract Interpretation of Cellular Automata.
|
520 |
|
|
|a This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.
|
590 |
|
|
|a Loaded electronically.
|
590 |
|
|
|a Electronic access restricted to members of the Holy Cross Community.
|
650 |
|
0 |
|a Optical data processing.
|
650 |
|
0 |
|a Artificial intelligence.
|
650 |
|
0 |
|a Computer simulation.
|
650 |
|
0 |
|a User interfaces (Computer systems).
|
650 |
|
0 |
|a Computer graphics.
|
690 |
|
|
|a Electronic resources (E-books)
|
700 |
1 |
|
|a Kallmann, Marcelo.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
|
700 |
1 |
|
|a Bekris, Kostas.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
830 |
|
0 |
|a Image Processing, Computer Vision, Pattern Recognition, and Graphics ;
|v 7660
|
830 |
|
0 |
|a Springer eBook Collection.
|
856 |
4 |
0 |
|u https://holycross.idm.oclc.org/login?auth=cas&url=https://doi.org/10.1007/978-3-642-34710-8
|3 Click to view e-book
|t 0
|
907 |
|
|
|a .b33055051
|b 04-18-22
|c 02-26-20
|
998 |
|
|
|a he
|b 02-26-20
|c m
|d @
|e -
|f eng
|g gw
|h 0
|i 1
|
912 |
|
|
|a ZDB-2-SCS
|
912 |
|
|
|a ZDB-2-LNC
|
950 |
|
|
|a Computer Science (Springer-11645)
|
902 |
|
|
|a springer purchased ebooks
|
903 |
|
|
|a SEB-COLL
|
945 |
|
|
|f - -
|g 1
|h 0
|j - -
|k - -
|l he
|o -
|p $0.00
|q -
|r -
|s b
|t 38
|u 0
|v 0
|w 0
|x 0
|y .i22186670
|z 02-26-20
|
999 |
f |
f |
|i 0b756506-93c1-5765-aaf4-97f8a777dad8
|s 6640eea6-30f7-5f15-87ac-fa6eb3d0b3cc
|t 0
|
952 |
f |
f |
|p Online
|a College of the Holy Cross
|b Main Campus
|c E-Resources
|d Online
|t 0
|e E-Book
|h Library of Congress classification
|i Elec File
|