Understanding digital games / edited by Jason Rutter and Jo Bryce.

The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. This book brings together all these pe...

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Bibliographic Details
Other Authors: Rutter, Jason, Bryce, Jo
Format: eBook
Language:English
Published: London ; Thousand Oaks, Calif. : Sage Publications, 2006.
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Online Access:Click for online access

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245 0 0 |a Understanding digital games /  |c edited by Jason Rutter and Jo Bryce. 
260 |a London ;  |a Thousand Oaks, Calif. :  |b Sage Publications,  |c 2006. 
300 |a 1 online resource (xx, 249 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a 1. An introduction to understanding digital games / Jo Bryce, Jason Rutter -- pt. 1. History and production -- 2. A history of digital games / John Kirriemuir -- 3. The business of making digital games / Aphra Kerr -- 4. The economics of digital games / Alberto Alvisi -- 5. A player-centred approach to digital game design / Jonathan Sykes -- pt. 2. Theories and approaches -- 6. Literary theory and digital games / Julian Kücklich -- 7. Film studies and digital games / Geoff King, Tanya Krzywinska -- 8. Digital games as new media / Seth Giddings, Helen W. Kennedy -- 9. Digital games and cultural studies / Garry Crawford, Jason Rutter -- 10. Community, identity and digital games / Martin Hand, Karenza Moore -- pt. 3. Key debates -- 11. Digital games and gender / Jo Bryce, Jason Rutter, Cath Sullivan -- 12. Digital games and the violence debate / Jo Bryce, Jason Rutter -- 13. Digital games and education / Timothy Dumbleton, John Kirriemuir. 
588 0 |a Print version record. 
520 |a The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. This book brings together all these perspectives to offer a unique survey of this highly multidisciplinary field. Each chapter looks at the key theoretical perspectives and provides a review of the relevant literatures in order to demonstrate their relevance to study of digital games. Each chapter also considers the potential limitation. 
546 |a English. 
650 0 |a Video games. 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Computer games  |2 fast 
650 1 7 |a Computerspelen.  |2 gtt 
655 7 |a Festschriften  |2 fast 
655 7 |a Festschriften.  |2 lcgft 
700 1 |a Rutter, Jason. 
700 1 |a Bryce, Jo. 
758 |i has work:  |a Understanding digital games (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFWTdDRWYf76Grk9tFpC6X  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |t Understanding digital games.  |d London ; Thousand Oaks, Calif. : Sage Publications, 2006  |w (DLC) 2005934504 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=334602  |y Click for online access 
903 |a EBC-AC 
994 |a 92  |b HCD