Game Time.

Includes CD-Rom. These games will be invaluable for those working with small groups of young people who find it difficult to behave and co-operate with their peers. They are progressive in terms of skill development and complexity and have a strong focus on early intervention (age range from 4 to 14...

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Bibliographic Details
Main Author: Hromek, Robyn
Format: eBook
Language:English
Published: London : Sage Publications, 2004.
Subjects:
Online Access:Click for online access

MARC

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040 |a MERUC  |b eng  |e pn  |c MERUC  |d EBLCP  |d OCLCQ  |d IDEBK  |d DEBSZ  |d OCLCQ  |d ZCU  |d OCLCQ  |d MERUC  |d ICG  |d OCLCO  |d OCLCF  |d OCLCQ  |d OCLCO  |d OCLCQ  |d DKC  |d AU@  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCO  |d UEJ  |d OCLCQ 
019 |a 476254599 
020 |a 9781849202466  |q (electronic bk.) 
020 |a 184920246X  |q (electronic bk.) 
035 |a (OCoLC)437107963  |z (OCoLC)476254599 
050 4 |a BF723.R46 
049 |a HCDD 
100 1 |a Hromek, Robyn. 
245 1 0 |a Game Time. 
260 |a London :  |b Sage Publications,  |c 2004. 
300 |a 1 online resource (153 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Cover; Copyright; Contents; Contents; Introduction; Introduction; Chapter 1- Play and Socio-emotional Development; Chapter 1 -- Play and Socio-emotional Development; Chapter 2 -- Emotional Resilience; Chapter 2 -- Emotional Resilience; Chapter 3 -- The Life Space Interview; Chapter 3 -- The Life Space Interview; Chapter 4 -- Game Leaders; Chapter 4 -- Game Leaders; Chapter 5 -- Using Therapeutic Games; Chapter 5 -- Using Therapeutic Games; Chapter 6 -- The Games; Chapter 6 -- The Games; Bibliography; CD-Rom Content -- Game Rules; CD-Rom Content -- Elements; CD-Rom Content -- Game boards. 
520 |a Includes CD-Rom. These games will be invaluable for those working with small groups of young people who find it difficult to behave and co-operate with their peers. They are progressive in terms of skill development and complexity and have a strong focus on early intervention (age range from 4 to 14). The games may be used sequentially over 6 to 8 sessions to practise a range of social and emotional skills; or in a one-off session to cover specific skills. Socio-emotional development addressed includes: - social and friendship skills - anger management - coping with teasing - coping in the pla. 
588 0 |a Print version record. 
650 0 |a Resilience (Personality trait) in children. 
650 0 |a Resilience (Personality trait) in adolescence. 
650 0 |a Games in mental health education. 
650 0 |a Life skills. 
650 7 |a Games in mental health education  |2 fast 
650 7 |a Life skills  |2 fast 
650 7 |a Resilience (Personality trait) in adolescence  |2 fast 
650 7 |a Resilience (Personality trait) in children  |2 fast 
776 1 |z 9781412910729 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=420935  |y Click for online access 
903 |a EBC-AC 
994 |a 92  |b HCD