3D Game Art F/X and Design.

Annotation Discusses each component of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used t...

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Bibliographic Details
Main Author: Ahearn, Luke (Author)
Format: eBook
Language:English
Published: Phoenix : LaVergne : Paraglyph Press [Imprint] Paraglyph, Inc. Ingram Publisher Services [distributor] Sept. 2001
Subjects:
Online Access:Click for online access
Table of Contents:
  • About the Author
  • Acknowledgments
  • Contents at a Glance
  • Table of Contents
  • Introduction
  • Game Art Sources
  • Game Textures: The Basics
  • Advanced Texture Creation and Management
  • Logos: The Essence of Your Project
  • Menus and Interfaces: The Gateways to the Game World
  • Automating Texture Creation
  • World Building
  • The Game World Editor
  • Game World Geometry
  • Creating a Game World
  • Adding Models to Your World
  • Lighting the World
  • The Reality Factory
  • Game Art Resources
  • Index