Prototyping augmented reality / Tony Mullen.

Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts us...

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Bibliographic Details
Main Author: Mullen, Tony, 1971-
Format: eBook
Language:English
Published: Indianapolis, Ind. : Wiley, ©2011.
Series:Serious skills.
Subjects:
Online Access:Click for online access

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100 1 |a Mullen, Tony,  |d 1971-  |1 https://id.oclc.org/worldcat/entity/E39PCjMGVWHWMJgqdYTKkgcxCP 
245 1 0 |a Prototyping augmented reality /  |c Tony Mullen. 
260 |a Indianapolis, Ind. :  |b Wiley,  |c ©2011. 
300 |a 1 online resource (xxiv, 246 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
366 |b 20110930  |c IP 
490 1 |a Sybex serious skills 
504 |a Includes bibliographical references and index. 
520 |a Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how. 
505 0 |a Cover; Title Page; Copyright; Publisher's Note; Dedication; Acknowledgments; About the Author; About the Technical Editor; Introduction; The Goals of This Book; Who Should Buy This Book; What's Inside?; Online Companion Files; How to Contact the Author; Chapter 1: Getting Started with Augmented Reality; What Is Augmented Reality?; Tools and Technologies; AR Necessities; Chapter 2: Introduction to Processing; The Processing Programming Environment; Drawing in Processing; Working with Classes; Chapter 3: Blender Modeling and Texturing Basics; Modeling with Blender; Baking a Smooth AO Texture. 
588 0 |a Print version record. 
546 |a English. 
650 0 |a Augmented reality. 
650 0 |a Computer graphics. 
650 7 |a augmented reality.  |2 aat 
650 7 |a computer graphics.  |2 aat 
650 7 |a COMPUTERS  |x Image Processing.  |2 bisacsh 
650 7 |a COMPUTERS  |x Digital Media  |x Graphics Applications.  |2 bisacsh 
650 7 |a PHOTOGRAPHY  |x Techniques  |x Digital.  |2 bisacsh 
650 7 |a TECHNOLOGY & ENGINEERING  |x Imaging Systems.  |2 bisacsh 
650 7 |a Computers and IT.  |2 eflch 
650 7 |a Augmented reality  |2 fast 
650 7 |a Computer graphics  |2 fast 
655 7 |a dissertations.  |2 aat 
655 7 |a Academic theses  |2 fast 
655 7 |a Academic theses.  |2 lcgft 
655 7 |a Thèses et écrits académiques.  |2 rvmgf 
758 |i has work:  |a Prototyping augmented reality (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFTtGGf3Tthd6YWMBBB8bq  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |z 9781118036631 
830 0 |a Serious skills. 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=819027  |y Click for online access 
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994 |a 92  |b HCD