Virtual reality : concepts and technologies / editors Philippe Fuchs, Guillaume Moreau, Pascal Guitton.

"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help t...

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Bibliographic Details
Other Authors: Fuchs, Philippe, Moreau, Guillaume, Guitton, Pascal
Format: eBook
Language:English
French
Published: Boca Raton, FL : CRC Press, ©2011.
Subjects:
Online Access:Click for online access

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245 0 0 |a Virtual reality :  |b concepts and technologies /  |c editors Philippe Fuchs, Guillaume Moreau, Pascal Guitton. 
260 |a Boca Raton, FL :  |b CRC Press,  |c ©2011. 
300 |a 1 online resource (xx, 409 pages) :  |b illustrations 
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520 |a "A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"--  |c Provided by publisher 
504 |a Includes bibliographical references and index. 
546 |a Translated from the French. 
588 0 |a Print version record. 
505 0 |a Section 1. Introduction -- section 2. The human being in virtual environments -- section 3. Behavioural interfaces -- section 4. Tools and models for virtual environments. 
650 0 |a Virtual reality. 
650 7 |a virtual reality.  |2 aat 
650 7 |a COMPUTERS  |x Computer Graphics.  |2 bisacsh 
650 7 |a COMPUTERS  |x Software Development & Engineering  |x Systems Analysis & Design.  |2 bisacsh 
650 7 |a COMPUTERS  |x Programming  |x Games.  |2 bisacsh 
650 7 |a COMPUTERS  |x Virtual Worlds.  |2 bisacsh 
650 7 |a Virtual reality  |2 fast 
700 1 |a Fuchs, Philippe. 
700 1 |a Moreau, Guillaume. 
700 1 |a Guitton, Pascal. 
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