ZBrush 4 Sculpting for Games Beginner's Guide.

Sculpt machines, environments, and creatures for your game development projects.

Saved in:
Bibliographic Details
Main Author: Scherer, Manuel
Format: eBook
Language:English
Published: Birmingham : Packt Pub., 2011.
Subjects:
Online Access:Click for online access

MARC

LEADER 00000cam a2200000Mu 4500
001 ocn797916387
003 OCoLC
005 20240623213015.0
006 m o d
007 cr unu||||||||
008 121121s2011 enk o 000 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d OCLCQ  |d S4S  |d OCLCQ  |d DEBSZ  |d OCLCQ  |d FEM  |d ZCU  |d MERUC  |d ICG  |d OCLCO  |d OCLCF  |d OCLCQ  |d OCLCO  |d OCLCQ  |d WYU  |d DKC  |d AU@  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCA  |d OCL  |d OCLCA  |d OCLCO  |d OCLCL 
019 |a 773260088  |a 968060578  |a 969039722  |a 1062875777 
020 |a 9781849690812 
020 |a 1849690812 
020 |a 9781849690805 
020 |a 1849690804  |q (Trade Paper) 
024 3 |a 9781849690812 
035 |a (OCoLC)797916387  |z (OCoLC)773260088  |z (OCoLC)968060578  |z (OCoLC)969039722  |z (OCoLC)1062875777 
037 |b 01201872 
050 4 |a T385 
049 |a HCDD 
100 1 |a Scherer, Manuel. 
245 1 0 |a ZBrush 4 Sculpting for Games Beginner's Guide. 
260 |a Birmingham :  |b Packt Pub.,  |c 2011. 
300 |a 1 online resource (517 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |2 rda 
505 0 |a ZBrush 4 Sculpting for Games; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; Who this book is for; Conventions; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Getting Started; Who this book is for; What we will learn in this book; Why ZBrush?; How ZBrush is used in a game's production; What you'll need for this book; Terminology; Working in the field of digital art; The concept. 
505 8 |a Time for action -- a short example of a conceptWhat just happened?; Have a go hero -- imagine your own concept!; Explore ZBrush on the Web; Summary; 2. Learning the Interface; Interface and navigation; Time for action -- navigating in 3D space; What just happened?; More on the interface -- The Tray; Time for action -- using the Trays; What just happened?; Palettes; Trays; Have a go hero -- exploring the interface; The difference between 2.5D and 3D in ZBrush; Time for action -- working in 3D with ""Tools""; What just happened?; The Edit mode; How to enter 2D, 2.5D, or 3D mode. 
505 8 |a Have a go hero -- using the note bar and the tooltipsPop quiz -- 2D, 2.5D, and 3D mode; Summary; 3. Modeling a Spooky Tree with ZSpheres; ZSpheres workflow; The concept of the spooky tree; Time for action -- preparing the spooky tree with ZSpheres; What just happened?; Time for action -- starting the spooky tree with ZSpheres; What just happened?; Pop quiz -- the root sphere and adaptive skin preview; Have a go hero -- Link Spheres; Time for action -- finishing the tree; What just happened?; Time for action -- converting our ZSpheres into polygons; What just happened?; Summary. 
505 8 |a 4. Adding Details to the TreeThe sculpting interface; Time for action -- using the interface preset Sculpt01; What just happened?; Time for action -- choosing the right material for sculpting; What just happened?; Pop quiz -- materials; Have a go hero -- download more MatCaps; Time for action -- using brushes; What just happened?; Controlling the brushes; Pop quiz -- brush settings; Time for action -- shaping the spooky tree; What just happened?; Local transformations and rotations; Time for action -- isolating parts of the tree with Polygroups; What just happened? 
505 8 |a Have a go hero -- isolating several parts of the mesh with PolygroupsTime for action -- working with subdivisions; What just happened?; Pop quiz -- subdivisions; Finishing the sculpt; Time for action -- sculpting the tree on the next level; What just happened?; Time for action -- finishing the sculpt; What just happened?; Lazymouse; Have a go hero -- the icing on the cake; Summary; 5. Texturing the Tree with Polypaint; What is Polypainting?; Time for action -- setting up our model for Polypainting; What just happened?; Pop quiz -- Polypainting; Time for action -- using masks for Polypainting. 
500 |a What just happened? 
520 |a Sculpt machines, environments, and creatures for your game development projects. 
588 0 |a Print version record. 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
758 |i has work:  |a ZBrush 4 sculpting for games (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCY3MXpDXPp7Hhqqf6Rp7BK  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Scherer, Manuel.  |t ZBrush 4 Sculpting for Games Beginner's Guide.  |d Birmingham : Packt Publishing, ©2011  |z 9781849690805 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=950524  |y Click for online access 
903 |a EBC-AC 
994 |a 92  |b HCD