Real-Time Shading.

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scien...

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Bibliographic Details
Main Author: Olano, Marc
Format: eBook
Language:English
Published: Hoboken : CRC Press, 2002.
Subjects:
Online Access:Click for online access
Description
Summary:This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern P.
Physical Description:1 online resource (370 pages)
ISBN:9781439863817
1439863814
Source of Description, Etc. Note:Print version record.