Scenario-based e-Learning : Evidence-Based Guidelines for Online Workforce Learning.

Scenario-Based Learning offers a wealth of ideas for improving critical thinking skills, problem solving, and includes suggestions for promoting opportunities for practicing scenario-based learning on the job. The book contains a wealth of kick-off alternative research-based examples and describes v...

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Bibliographic Details
Main Author: Clark, Ruth C.
Other Authors: Mayer, Richard E.
Format: eBook
Language:English
Published: New York : Wiley, 2012.
Subjects:
Online Access:Click for online access

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245 1 0 |a Scenario-based e-Learning :  |b Evidence-Based Guidelines for Online Workforce Learning. 
260 |a New York :  |b Wiley,  |c 2012. 
300 |a 1 online resource (268 pages) 
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520 |a Scenario-Based Learning offers a wealth of ideas for improving critical thinking skills, problem solving, and includes suggestions for promoting opportunities for practicing scenario-based learning on the job. The book contains a wealth of kick-off alternative research-based examples and describes various types of case data. The book also includes tutorials, action templates, and online references. This must-have resource also includes information on intrinsic versus instructional feedback, rubrics for virtual worlds, as well as technique for refining thinking skills. 
505 0 |a Scenario-Based e-Learning: Evidence-Based Guidelines for Online Workforce Learning; Copyright; Contents; Foreword; Acknowledgments; Chapter 1: What Is Scenario-Based e-Learning; Scenario-Based e-Learning: A First Look; What Do You think?; Scenario-Based e-Learning Defined; The Learner Is an Actor Responding to a Job-Realistic Situation; The Environment Is Preplanned; Learning Is Inductive Rather Than Instructive; The Instruction Is Guided; Scenarios Incorporate Instructional Resources; The Goal Is to Accelerate Workplace Expertise; What's in a Name? 
505 8 |a Scenario-Based vs. Directive Training EnvironmentsLearning from Mistakes; Scenarios to Lead or to Culminate?; Target Audience; What Scenario-Based e-Learning Is Not; Not a Game; Not a Scenario with Questions; Not a Simulation; Not About a Delivery Mode or Media; Not About Specific Technology; Six Reasons to Consider Scenario-Based e-Learning Now; 1. Scenario-Based e-Learning Can Accelerate Expertise; 2. Scenario-Based e-Learning Can Offer Return on Investment; 3. Learners Like Scenario-Based e-Learning; 4. Scenario-Based e-Learning Has Better Transfer Potential. 
505 8 |a 5. Scenario-Based e-Learning Can Build Critical Thinking Skills6. Technology Can Facilitate Scenario-Based e-Learning Development; What Do You Think? Revisited; Coming Next; Additional Resources; Scenario-Based e-Learning and You: Why Now?; Chapter 2: When To Use Scenario-Based e-Learning; Consider Scenario-Based e-Learning for Strategic Tasks; What Do You Think?; Situations That Call for Scenario-Based e-Learning; Rare Occurrence Tasks; Critical Thinking Skills Training; Compliance-Mandated Training; Learner Expertise and Scenario-Based e-Learning; Lengthy Timeline Tasks; Risk-Adverse Tasks. 
505 8 |a Eight Scenario-Based Learning Domains1. Interpersonal Skills; 2. Compliance Policies and Procedures; 3. Diagnosis and Repair; 4. Research, Analysis, and Rationale; 5. Tradeoffs; 6. Operational Decisions and Actions; 7. Design; 8. Team Coordination; Scenario-Based Multimedia Interfaces; Branched Scenarios; Menu-Driven; Full Screen Active Object; Virtual Worlds; Meet the Scenario-Based e-Learning Samples; Coming Next; Additional Resources; Scenario-Based e-Learning and You: Your Scenario-Based e-Learning Opportunities; Chapter 3: Design of Scenario-Based e-Learning. 
505 8 |a Overview of a Scenario-Based e-Learning Design ModelComponent 1: The Task Deliverable; Core Component 2: The Trigger Event; Core Component 3: Scenario Data; Core Component 4: Guidance and Instruction; Core Component 5: Feedback; Core Component 6: Reflection; Modes and Media in Scenario-Based e-Learning; Coming Next; Additional Resources; Scenario-Based e-Learning and You: Your Draft Design Model; Chapter 4: Defining Scenario Outcomes; Outcome Deliverables for Learning Domains; Assess the Complexity of your Outcome Responses; 1. Number of Outcomes; 2. Outcome Precision. 
650 0 |a Employees  |x Training of  |x Computer-assisted instruction. 
650 0 |a Problem-based learning. 
650 0 |a Instructional systems  |x Design. 
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650 7 |a Instructional systems  |x Design  |2 fast 
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700 1 |a Mayer, Richard E. 
776 0 8 |i Print version:  |z 9781118127254 
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