Ethics in the virtual world : the morality and psychology of gaming / Garry Young.

Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture.

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Bibliographic Details
Main Author: Young, Garry, 1966-
Format: eBook
Language:English
Published: Durham, UK : Acumen Publishing Ltd, ©2013.
Subjects:
Online Access:Click for online access

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020 |z 1844655490  |q (hardcover) 
020 |z 9781844655502  |q (paperback) 
020 |z 1844655504  |q (paperback) 
035 |a (OCoLC)851431311  |z (OCoLC)1058147860  |z (OCoLC)1165262403  |z (OCoLC)1166131132  |z (OCoLC)1171486861 
050 4 |a GV1469.17.S63  |b Y68 2013eb 
049 |a HCDD 
100 1 |a Young, Garry,  |d 1966-  |1 https://id.oclc.org/worldcat/entity/E39PBJcgvdVRV37QDhT6hGQjG3 
245 1 0 |a Ethics in the virtual world :  |b the morality and psychology of gaming /  |c Garry Young. 
260 |a Durham, UK :  |b Acumen Publishing Ltd,  |c ©2013. 
300 |a 1 online resource (v, 183 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
520 |a Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture. 
588 0 |a Print version record. 
505 0 0 |g Machine generated contents note:  |g 1.  |t Introduction: playing with right and wrong --  |g 2.  |t To prohibit or not to prohibit, that is the question --  |g 3.  |t Hume's strength of feeling --  |g 4.  |t Kant's call of duty --  |g 5.  |t cost and benefit of virtual violence (and other taboos) --  |g 6.  |t Are meanings virtually the same? --  |g 7.  |t There are wrongs and then there are wrongs --  |g 8.  |t Virtual virtues, virtual vices --  |g 9.  |t Doing what it takes to win --  |g 10.  |t Agreeing the rules --  |g 11.  |t Why would anyone want to do that? --  |g 12.  |t Coping with virtual taboos --  |g 13.  |t Conclusion. 
650 0 |a Video games  |x Moral and ethical aspects. 
776 0 8 |i Print version:  |z 9781844655496  |z 1844655490 
776 0 8 |i Print version:  |a Young, Garry, 1966-  |t Ethics in the virtual world.  |d Durham : Acumen, 2013  |z 9781844655496  |w (DLC) 2013376794  |w (OCoLC)843875394 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=3061078  |y Click for online access 
903 |a EBC-AC 
994 |a 92  |b HCD