Game development with Three.js / Isaac Sukin.

A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library. This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This...

Full description

Saved in:
Bibliographic Details
Main Author: Sukin, Isaac
Format: eBook
Language:English
Published: Birmingham : Packt Publishing, 2013.
Series:Community experience distilled.
Subjects:
Online Access:Click for online access

MARC

LEADER 00000cam a2200000 a 4500
001 ocn862049147
003 OCoLC
005 20240623213015.0
006 m o d
007 cr cnu---unuuu
008 131102s2013 enk o 000 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d IDEBK  |d YDXCP  |d DEBSZ  |d E7B  |d UMI  |d S4S  |d N$T  |d COO  |d DEBBG  |d OCLCQ  |d OCLCF  |d OCLCQ  |d LOA  |d JBG  |d FEM  |d AGLDB  |d ICA  |d MOR  |d PIFAG  |d XFH  |d ZCU  |d MERUC  |d OCLCQ  |d U3W  |d D6H  |d STF  |d VNS  |d VTS  |d CEF  |d ICG  |d INT  |d VT2  |d AU@  |d OCLCQ  |d UKMGB  |d WYU  |d G3B  |d TKN  |d OCLCQ  |d UAB  |d DKC  |d OCLCQ  |d M8D  |d UKAHL  |d OCLCQ  |d OCLCO  |d QGK  |d OCLCQ  |d OCLCA  |d OCLCO  |d OCLCQ  |d OCLCL  |d UEJ 
015 |a GBB742431  |2 bnb 
016 7 |a 018005463  |2 Uk 
019 |a 867909268  |a 868236437  |a 961631750  |a 962644221  |a 968093592  |a 969008386  |a 1259079191 
020 |a 9781782168546  |q (electronic bk.) 
020 |a 1782168540  |q (electronic bk.) 
020 |a 1782168532 
020 |a 9781782168539 
020 |z 9781782168539 
035 |a (OCoLC)862049147  |z (OCoLC)867909268  |z (OCoLC)868236437  |z (OCoLC)961631750  |z (OCoLC)962644221  |z (OCoLC)968093592  |z (OCoLC)969008386  |z (OCoLC)1259079191 
037 |a 171330520903184867  |b TotalBoox  |f Ebook only  |n www.totalboox.com 
050 4 |a GV1469.3  |b .S88 2013 
072 7 |a GAM  |x 001000  |2 bisacsh 
049 |a HCDD 
100 1 |a Sukin, Isaac. 
245 1 0 |a Game development with Three.js /  |c Isaac Sukin. 
260 |a Birmingham :  |b Packt Publishing,  |c 2013. 
300 |a 1 online resource (118 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
490 1 |a Community experience distilled 
520 |a A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library. This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles. 
588 0 |a Print version record. 
505 0 |a Chapter 1. Hello, Three.js -- Chapter 2. Building a world -- Chapter 3. Exploring and interacting -- Chapter 4. Adding detail -- Chapter 5. Design and development. 
546 |a English. 
650 0 |a Video games  |x Design. 
650 0 |a JavaScript (Computer program language) 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a JavaScript (Computer program language)  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
758 |i has work:  |a Game development with Three.js (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCXBThcx6yywttqdpJMPjT3  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Sukin, Isaac.  |t Game Development with Three.js.  |d Birmingham : Packt Publishing, 2013  |z 9781782168539 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=1477476  |y Click for online access 
903 |a EBC-AC 
994 |a 92  |b HCD