Proteus paradox : how online games and virtual worlds change us, and how they don't / Nick Yee.

"Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism,...

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Bibliographic Details
Main Author: Yee, Nick, 1979-
Format: eBook
Language:English
Published: New Haven : Yale University Press, [2014]
Subjects:
Online Access:Click for online access

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100 1 |a Yee, Nick,  |d 1979-  |1 https://id.oclc.org/worldcat/entity/E39PCjGHxvPJgKkPpF86vtjpyd 
245 1 0 |a Proteus paradox :  |b how online games and virtual worlds change us, and how they don't /  |c Nick Yee. 
264 1 |a New Haven :  |b Yale University Press,  |c [2014] 
300 |a 1 online resource (x, 248 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
520 |a "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled--but rarely recognized--tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves."--  |c Provided by publisher 
588 0 |a Print version record. 
505 0 |a Cover -- Contents -- Acknowledgments -- Introduction: Mirror, Mirror on the Wall -- CHAPTER 1: The New World -- CHAPTER 2: Who Plays and Why -- CHAPTER 3: Superstitions -- CHAPTER 4: The Labor of Fun -- CHAPTER 5: Yi-Shan-Guan -- CHAPTER 6: The Locker Room Utopia -- CHAPTER 7: The Impossible Romance -- CHAPTER 8: Tools of Persuasion and Control -- CHAPTER 9: Introverted Elves, Conscientious Gnomes, and the Quest for Big Data -- CHAPTER 10: Changing the Rules -- CHAPTER 11: The Hidden Logic of Avatars 
650 0 |a Video games. 
650 0 |a Virtual reality. 
650 0 |a Shared virtual environments. 
650 7 |a virtual reality.  |2 aat 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE  |x Media Studies.  |2 bisacsh 
650 7 |a Computer games  |2 fast 
650 7 |a Shared virtual environments  |2 fast 
650 7 |a Virtual reality  |2 fast 
758 |i has work:  |a Proteus paradox (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGH3cPQvqQXVhycK7MxWwy  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Yee, Nick.  |t Proteus Paradox.  |d Yale University Press 2014  |z 1306209110 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=3421350  |y Click for online access 
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