OpenGL 4 Shading Language Cookbook.

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book...

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Bibliographic Details
Main Author: Wolff, David
Format: eBook
Language:English
Published: Birmingham : Packt Publishing, 2013.
Edition:2nd ed.
Subjects:
Online Access:Click for online access
Description
Summary:OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programme.
Item Description:Animating a surface with vertex displacement.
Physical Description:1 online resource (394 pages)
ISBN:9781782167037
178216703X
9781782167020
1782167021
Language:English.
Source of Description, Etc. Note:Print version record.