Blender compositing and post processing : learn the techniques required to create believable and stunning visuals with Blender Compositor / Mythravarun Vepakomma.

This book is a step-by-step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts. This book is for di...

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Bibliographic Details
Main Author: Vepakomma, Mythravarun
Format: eBook
Language:English
Published: Birmingham : Packt Publishing, 2014.
©2014
Series:Community experience distilled.
Subjects:
Online Access:Click for online access
Table of Contents:
  • Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Blender Compositing
  • Overview; Understanding CG compositing; Blender's significance as a compositor; Getting started; Supported image formats in Blender; Supported color modes in Blender; Supported color depths in Blender; Blender's color spaces; The RGB color space; The HSV color space; The YUV color space; The YCbCr color space; Render layers/passes; Render layers; Render passes; Summary; Chapter 2: Working with Blender Compositor; Architecture
  • Composite node typesGetting familiar with the compositing user interface; Node Editor; UV / Image Editor; Color management and linear workspace; Handy shortcuts for Blender Compositor; Summary; Chapter 3: Working with Input and Output Nodes; How to import or export from compositor?; Input nodes; Render Layers node; Image node; Movie Clip node; RGB node; Value Node; Texture node; Time node; Mask node; Bokeh Image node; Output nodes; Composite node; Viewer node; Split Viewer node; File Output node; Levels node; Summary; Chapter 4: Image Manipulation Techniques; Understanding image manipulation
  • The Bright/Contrast nodeThe Hue Saturation Value node; Hue; Saturation; Value; Factor; The Color Correction node; Master, Highlights, Midtones, and Shadows; Gamma, Gain, and Lift; Mask socket; The RGB Curves node; Grading by setting the black and white levels; Grading using the Bezier curve; The Color Balance node; The Mix node; Blending modes; Use Alpha; Factor; The Gamma node; Invert node; The Hue Correct node; Transformation tools; Summary; Chapter 5: Beyond Grading; Kudos; Relighting; Normal node; Fresnel effect; Depth of Field; The Defocus node; The Bokeh type; Angle; Gamma correct
  • FStopMaxblur; Threshold; Preview; Use Z-buffer; Z-Scale; The Bilateral Blur node; The Blur node; Optical distortions; The Glare node; The Lens Distortion node; The Despeckle node; The Filter node; Motion blur; The Vector Blur node; The Directional Blur node; Texture mapping; The Map UV node; Organizing; Grouping; Layout; Frame; Reroute; Switch; Summary; Chapter 6: Alpha Sports; What is an Alpha channel?; Alpha modes in Blender; Visualizing alpha in Blender; Significance of alpha in the layering concept; Layering in Blender with the alpha channel; Layering with the Mix node
  • Layering with the Alpha Over nodeFringe issue; Generating mattes using the ID Mask node; Edge filtering; Inverting values; Keying; Value and luminance; Luminance; Inspecting a green/blue screen footage; The Difference Key node; The Distance Key node; The Luminance Key node; The Color Key node; The Channel Key node; Summary; Index