Artificial intelligence problems and their solutions / Danny Kopec, Shweta Shetty, Christopher Pileggi.

This book lends insight into solving some well-known AI problems using the most efficient methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem: 1) a precise description of a well-...

Full description

Saved in:
Bibliographic Details
Main Authors: Kopec, Danny, Shetty, Shweta, 1979- (Author), Pileggi, Christopher (Author)
Format: eBook
Language:English
Published: Dulles, Va. : Mercury Learning and Information, ©2014.
Subjects:
Online Access:Click for online access

MARC

LEADER 00000cam a2200000 a 4500
001 ocn883632397
003 OCoLC
005 20240504213016.0
006 m o d
007 cr zn|||||||||
008 140612s2014 vaua ob 000 0 eng d
040 |a B24X7  |b eng  |e pn  |c B24X7  |d OCLCO  |d COO  |d OCLCQ  |d OCLCF  |d OCLCQ  |d EBLCP  |d LIV  |d MERUC  |d YDX  |d OCLCQ  |d UKAHL  |d K6U  |d OCLCO  |d OCLCQ  |d DEGRU  |d OCLCO  |d OCLCL 
019 |a 966385653  |a 992784124 
020 |a 1938549325 
020 |a 9781938549328 
020 |z 9781938549830 
035 |a (OCoLC)883632397  |z (OCoLC)966385653  |z (OCoLC)992784124 
050 4 |a Q336  |b .K67 2014eb 
049 |a HCDD 
100 1 |a Kopec, Danny. 
245 1 0 |a Artificial intelligence problems and their solutions /  |c Danny Kopec, Shweta Shetty, Christopher Pileggi. 
260 |a Dulles, Va. :  |b Mercury Learning and Information,  |c ©2014. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Title from title screen. 
520 |a This book lends insight into solving some well-known AI problems using the most efficient methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem: 1) a precise description of a well-known AI problem coupled with an effective graphical representation; 2) discussion of possible approaches to solving each problem; 3) identifying and presenting the best known human solution to each problem; 4) evaluation and discussion of the Human Window aspects for the best solution; 5) a playability site where students can exercise the process of developing their solutions, as well as experiencing the best solution; 6) code or pseudo-code implementing the solution algorithm, and 7) academic references for each problem. The book also addresses popular AI problems from different perspectives and covers classic AI problems such as Twelve Coins, Red Donkey, Cryptarithms, Rubik's Cube, Missionaries/Cannibals, Knight's Tour, Monty Hall, and more. 
504 |a Includes bibliographical references. 
505 0 |a HalfTitle; Title; Copyright; Contents; Preface; List of Figures and Tables; Chapter 1: Introduction; 1.1 Goals and Purpose of This Book; 1.2 Background and Previous Work; 1.3 Contributions of This Book; 1.4 References; Chapter 2: Problem Solving; 2.1 Polya's Five Steps for Problem Solving; 2.2 Problem-Solving Techniques; 2.2.1 Heuristics; 2.2.2 Additional Heuristics for Problem Solving; 2.3 The Human Window; 2.4 Human Window Criteria and Ranking of Solutions; 2.5 Classification; 2.6 References; Chapter 3: The Missionaries and Cannibals Problem; 3.1 Background. 
505 8 |a 3.2 Choosing an Appropriate Representation3.3 Solution; 3.4 Human Problem Solving; 3.5 Human Window Analysis of Solutions; 3.5.1 The Most Human Window-Compatible Solution; 3.5.2 The Least Human Window-Compatible Solution; 3.6 Best Machine Solution; 3.7 Playable Program; 3.8 References; Chapter 4: The 12 Coins Problem; 4.1 Background; 4.2 Solving a Smaller Problem; 4.3 Solution; 4.4 Human Problem Solving; 4.5 Human Window Analysis of Solutions; 4.5.1 The Most Human Window-Compatible Solution; 4.5.2 The Least Human Window-Compatible Solution; 4.6 Best Machine Solution; 4.7 Playable Program. 
505 8 |a 4.8 ReferencesChapter 5: Cryptarithms; 5.1 Background; 5.2 Problem-Solving Techniques; 5.3 Solution; 5.4 Human Problem Solving; 5.5 Human Window Analysis of Solutions; 5.5.1 The Most Human Window-Compatible Solution; 5.5.2 The Least Human Window-Compatible Solution; 5.6 Best Machine Solution; 5.7 Playable Program; 5.8 References; Chapter 6: The Red Donkey Puzzle; 6.1 Background; 6.2 Solution; 6.2.1 Bidirectional Search; 6.3 Human Problem Solving; 6.4 Human Window Analysis of Solutions; 6.4.1 The Most Human Window-Compatble Solution; 6.4.2 The Least Human Window-Compatible Solution. 
505 8 |a 6.5 Best Machine Solution6.6 Playable Program; 6.7 References; Chapter 7: The 15 Puzzle; 7.1 Background; 7.2 Problem-Solving Techniques; 7.3 Solution; 7.3.1 Solving the First Row; 7.3.2 The Corner Technique; 7.3.3 Solving the Second Row; 7.3.4 Solving the Third Row; 7.3.5 Solving the Fourth Row; 7.4 Human Window Analysis of Solutions; 7.4.1 The Most Human Window-Compatible Solution; 7.4.2 The Least Human Window-Compatible Solution; 7.5 Best Machine Solution; 7.6 Playable Program; 7.7 References; Chapter 8: The Knight's Tour Problem; 8.1 Background; 8.2 Problem-Solving Techniques; 8.3 Solution. 
505 8 |a 8.4 Human Problem Solving8.5 Human Window Analysis of Solutions; 8.5.1 The Most Human Window-Compatible Solution; 8.5.2 The Least Human Window-Compatible Solution; 8.6 Best Machine Solution; 8.7 Playable Program; 8.8 References; Chapter 9: Mastermind; 9.1 Background; 9.2 Problem-Solving Techniques; 9.3 Solution; 9.3.1 Example 1; 9.3.2 Example 2; 9.3.3 Example 3; 9.3.4 Example 4; 9.4 Human Problem Solving; 9.5 Human Window Analysis of Solutions; 9.6 Best Machine Solution; 9.7 Playable Program; 9.8 References; Chapter 10: The Monty Hall Problem; 10.1 Background; 10.2 Problem-Solving Techniques. 
650 0 |a Artificial intelligence. 
650 0 |a Artificial intelligence  |x Mathematical models. 
650 0 |a Artificial intelligence  |x Data processing. 
650 7 |a artificial intelligence.  |2 aat 
650 7 |a COMPUTERS / Intelligence (AI) & Semantics.  |2 bisacsh 
650 7 |a Artificial intelligence  |2 fast 
650 7 |a Artificial intelligence  |x Data processing  |2 fast 
650 7 |a Artificial intelligence  |x Mathematical models  |2 fast 
700 1 |a Shetty, Shweta,  |d 1979-  |4 aut  |1 https://id.oclc.org/worldcat/entity/E39PCjrQ9pt4QkkX4CYfKbmQmb 
700 1 |a Pileggi, Christopher.  |4 aut 
758 |i has work:  |a Artificial intelligence problems and their solutions (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCH3HVTkm8rVcWqkGyfXcKb  |4 https://id.oclc.org/worldcat/ontology/hasWork 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=4895109  |y Click for online access 
903 |a EBC-AC 
994 |a 92  |b HCD