Artificial intelligence problems and their solutions / Danny Kopec, Shweta Shetty, Christopher Pileggi.

This book lends insight into solving some well-known AI problems using the most efficient methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem: 1) a precise description of a well-...

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Հիմնական հեղինակներ: Kopec, Danny, Shetty, Shweta, 1979- (Հեղինակ), Pileggi, Christopher (Հեղինակ)
Ձևաչափ: էլ․ գիրք
Լեզու:English
Հրապարակվել է: Dulles, Va. : Mercury Learning and Information, ©2014.
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Բովանդակություն:
  • HalfTitle; Title; Copyright; Contents; Preface; List of Figures and Tables; Chapter 1: Introduction; 1.1 Goals and Purpose of This Book; 1.2 Background and Previous Work; 1.3 Contributions of This Book; 1.4 References; Chapter 2: Problem Solving; 2.1 Polya's Five Steps for Problem Solving; 2.2 Problem-Solving Techniques; 2.2.1 Heuristics; 2.2.2 Additional Heuristics for Problem Solving; 2.3 The Human Window; 2.4 Human Window Criteria and Ranking of Solutions; 2.5 Classification; 2.6 References; Chapter 3: The Missionaries and Cannibals Problem; 3.1 Background.
  • 3.2 Choosing an Appropriate Representation3.3 Solution; 3.4 Human Problem Solving; 3.5 Human Window Analysis of Solutions; 3.5.1 The Most Human Window-Compatible Solution; 3.5.2 The Least Human Window-Compatible Solution; 3.6 Best Machine Solution; 3.7 Playable Program; 3.8 References; Chapter 4: The 12 Coins Problem; 4.1 Background; 4.2 Solving a Smaller Problem; 4.3 Solution; 4.4 Human Problem Solving; 4.5 Human Window Analysis of Solutions; 4.5.1 The Most Human Window-Compatible Solution; 4.5.2 The Least Human Window-Compatible Solution; 4.6 Best Machine Solution; 4.7 Playable Program.
  • 4.8 ReferencesChapter 5: Cryptarithms; 5.1 Background; 5.2 Problem-Solving Techniques; 5.3 Solution; 5.4 Human Problem Solving; 5.5 Human Window Analysis of Solutions; 5.5.1 The Most Human Window-Compatible Solution; 5.5.2 The Least Human Window-Compatible Solution; 5.6 Best Machine Solution; 5.7 Playable Program; 5.8 References; Chapter 6: The Red Donkey Puzzle; 6.1 Background; 6.2 Solution; 6.2.1 Bidirectional Search; 6.3 Human Problem Solving; 6.4 Human Window Analysis of Solutions; 6.4.1 The Most Human Window-Compatble Solution; 6.4.2 The Least Human Window-Compatible Solution.
  • 6.5 Best Machine Solution6.6 Playable Program; 6.7 References; Chapter 7: The 15 Puzzle; 7.1 Background; 7.2 Problem-Solving Techniques; 7.3 Solution; 7.3.1 Solving the First Row; 7.3.2 The Corner Technique; 7.3.3 Solving the Second Row; 7.3.4 Solving the Third Row; 7.3.5 Solving the Fourth Row; 7.4 Human Window Analysis of Solutions; 7.4.1 The Most Human Window-Compatible Solution; 7.4.2 The Least Human Window-Compatible Solution; 7.5 Best Machine Solution; 7.6 Playable Program; 7.7 References; Chapter 8: The Knight's Tour Problem; 8.1 Background; 8.2 Problem-Solving Techniques; 8.3 Solution.
  • 8.4 Human Problem Solving8.5 Human Window Analysis of Solutions; 8.5.1 The Most Human Window-Compatible Solution; 8.5.2 The Least Human Window-Compatible Solution; 8.6 Best Machine Solution; 8.7 Playable Program; 8.8 References; Chapter 9: Mastermind; 9.1 Background; 9.2 Problem-Solving Techniques; 9.3 Solution; 9.3.1 Example 1; 9.3.2 Example 2; 9.3.3 Example 3; 9.3.4 Example 4; 9.4 Human Problem Solving; 9.5 Human Window Analysis of Solutions; 9.6 Best Machine Solution; 9.7 Playable Program; 9.8 References; Chapter 10: The Monty Hall Problem; 10.1 Background; 10.2 Problem-Solving Techniques.