Research-- observe-- make : an alternative manual for architectural education / Michelle Howard (Ed.).

The publication documents the Research - Observe - Make curriculum of the Construction Material Technology research platform of the Vienna Academy of Fine Arts. After an introduction and an exposé on theory, the ""elements"", ""space"" and ""materia...

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Bibliographic Details
Other Authors: Howard, Michelle
Format: eBook
Language:English
German
Published: Basel/Berlin/Boston : Birkhäuser, 2015.
Subjects:
Online Access:Click for online access
Table of Contents:
  • Table of contents; Preface Michelle Howard. Introducing Research
  • Observe
  • Make (ROM); + Research
  • Observe
  • Make + Reflect; The Development of Research
  • Observe
  • Make (ROM); +1. Construction Material Technology (CMT) Konversationsreihe; +.1.1 Interview with Michelle Howard; +.1.2 Interview mit Peter Bauer; +.1.3 Interview mit Helmut Hempel; +.1.4 Interview mit Jochen Käferhaus; +.1.5 Interview mit Günther Dreger and Benedikt Frass; Book 1. Elemental Interactivity; ROM
  • Vorsprung durch Technik; 1.1 Elemental Interactivity I. Building a Good Climate.
  • Building a Good Climate. Studio description1.1.1 Position vs disposition; 1.1.2 Moss Pavilion; 1.1.3 Bamboo Pavilion; 1.1.4 Activating Schiller; 1.1.5 Neglige; 1.1.6 Stacked Pavilion; 1.2 Elemental Interactivity II. Gone with the Wind; Gone with the Wind. Studio description; 1.2.1 Desislava Petkova and Matej Malenka The Beast; 1.2.2 The Wind Waves Instrument; 1.2.3 Exhausted!
  • Recycling Unwanted Air; 1.2.4 Two Frames. Perceiving Energy; 1.3 Elemental Interactivity III. On the Modifications of Clouds; On the Modifications of Clouds. Studio description; 1.3.1 Hygrometer; 1.3.2 110G.
  • 1.3.3 Interpolation1.3.4 Particles; Book 2. Spatial Interactivity; ROM
  • Das Einmaleins; 2.1 The Spatial Interactivity I. Building Fast
  • What Succeeds the Secession?; Building Fast
  • What Succeeds the Secession? Studio description; 2.1.1 Haus 01; 2.1.2 Simple and Strong; 2.1.3 Pixellate; 2.2 Spatial Interactivity II. Connecting Spaces; Connecting Spaces. Studio description; 2.2.1 Connecting Cubes; 2.2.2 The Way; 2.2.3 Atrium House; 2.2.4 Vertical Town Square; 2.3 Spatial Interactivity III. The Audacity of Preservation; The Audacity of Preservation. BIG! BAD? MODERN.
  • The Audacity of Preservation. Studio description2.3.1 Grasping Character, Introducing Looseness; 2.3.2 Just Enough Light; 2.3.3 The Well-Tempered Environment of the University of Economics; 2.3.4 Continuous Change; 2.3.5 Modern Tourism; 2.3.6 Connecting Spaces; 2.3.7 Lonely Platforms; 2.4 Spatial Interactivity IV. The Efficiency of Looseness; The Efficiency of Looseness. Studio description; 2.4.1 Vertical Looseness; 2.4.2 On Air; 2.4.3 Cutting Transitions; 2.4.4 Undesired Solitude; 2.4.5 Loose Hub; Book 3. Material Interactivity; ROM
  • Eine Abrechnung.
  • 3.1 Material Interactivity I. Landscape Una[Bridge]dLandscape Una[Bridge]d. Studio description; 3.1.1 Mind the Gaps; 3.1.2 Detour; 3.1.3 The Nature and Technology Trail; 3.2 Material Interactivity II. Water, Aggregate, Cement and a Container; Water, Aggregate, Cement and a Container. Studio description; 3.2.1 Eleven Vaults; 3.2.2 Topographic; 3.2.3 Templar Landscape; 3.2.4 Hidden Innards; 3.2.5 Cones of Light and Shade; 3.3 Material Interactivity III. There is a Light that Never Goes Out; There is a Light that Never Goes Out. Studio description.