Gamification with Moodle : use game elements in Moodle courses to build learner resilience and motivation / Natalie Denmeade.

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Bibliographic Details
Main Author: Denmeade, Natalie
Format: eBook
Language:English
Published: Birmingham : Packt Publishing, 2015.
Series:Community experience distilled.
Subjects:
Online Access:Click for online access

MARC

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245 1 0 |a Gamification with Moodle :  |b use game elements in Moodle courses to build learner resilience and motivation /  |c Natalie Denmeade. 
260 |a Birmingham :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource (134 pages) 
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490 1 |a Community experience distilled 
588 0 |a Print version record. 
505 0 |a Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Setting Up Gamification in a Moodle Course; Moodle for motivation poster; Standardized outcomes yet personalized delivery; Objectives; Understanding the Gamification design process; Freeing up time to be creative; Identifying learner progress and providing personalized learning paths; Setting up a test environment; Setting up scoring in your test course; Adding gradebook categories; Summary 
505 8 |a Chapter 2: Communication and Collaboration (Labels and Forums)Mount Orange demo Moodle site; Profiles and avatars; Messaging and forums; Activity loops; Forum moderation; Custom scales; Onboarding; Moodle labels as tutorials; Summary; Chapter 3: Challenges for Learners (Self-Assessment and Choice); Moodle assignments; The Cup of Fate Gamification activity; Growth mindsets and personalized learning; Creating teachable moments through suspense and hope; Summary; Chapter 4: Passing the Gateway (Conditional Activities); Minimalistic course layout design; Revealing content; Completion tracking 
505 8 |a Completion requirementsCompletion options; Labels with restrictions used as adaptive messaging; Moodle labels to create minimalistic design layouts; Summary; Chapter 5: Feedback on Progress (Marking Guides and Scales); Assessing progress; Marking guides; Delayed feedback feeds anxiety; Leveling up with scales or letters; Summary; Chapter 6: Mastery Achieved (Badges and Motivation); Creating badges; Badge criteria; Acceptance of digital badges; Peer-assessed badges; Will badges motivate everybody?; Summary; Chapter 7: Leveling Up (Rubrics); Getting started with rubrics 
505 8 |a Adding a rubric to a Moodle assignmentExperienced Moodlers only; XP points and skills points; Exponential scoring; Drop the lowest x, minimum, or maximum; Summary; Chapter 8: Completing the Quest (Reporting Activities); Reporting on completion; Celebrating success; Identifying individual student progress; Surveys, interactivity, and learner engagement; Summary; Chapter 9: Super-boost Gamification with Social Elements (Groups); Onboarding -- communication and collaboration with Moodle groups; Group scores; Challenges for learners -- group submission; Groups that encourage participation 
505 8 |a Individual formal assessmentSummary; Recommended reading; Books; Index 
504 |a Includes bibliographical references and index. 
630 0 0 |a Moodle. 
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650 7 |a Web-based instruction  |2 fast 
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830 0 |a Community experience distilled. 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=4191104  |y Click for online access 
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994 |a 92  |b HCD