Video game writing : from macro to micro / Maurice Suckling, Marek Walton.

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Bibliographic Details
Main Authors: Suckling, Maurice (Author), Walton, Marek (Author)
Format: eBook
Language:English
Published: Dulles, Virginia : Mercury Learning and Information, [2017]
Edition:Second edition.
Subjects:
Online Access:Click for online access

MARC

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245 1 0 |a Video game writing :  |b from macro to micro /  |c Maurice Suckling, Marek Walton. 
250 |a Second edition. 
264 1 |a Dulles, Virginia :  |b Mercury Learning and Information,  |c [2017] 
300 |a 1 online resource 
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505 0 |a Title Page; Copyright; Dedication; Contents; Foreword; Acknowledgments; Introduction; Note on the Second Edition; About the Authors; Part I Games Writing in Context; Chapter 1 A Brief History of Game Stories; Game Story: The 1950s, 1960s, and 1970s; Game Story: The 1980s; Game Story: The 1990s; Game Story: 2000-2005; Game Story: 2006-2010; Game Story: 2011-2016; Conclusion; Exercises; Project; Part II What Do Games Writers Do? And How Do They Do It?; Chapter 2 Decoding And Devising the Brief; Briefs and Expectations; Game Genres; Checklist for Briefs; Discussions; Exercises. 
505 8 |a Chapter 3 NDAs & ContractsNon-Disclosure Agreements; Sample Non-Disclosure Agreement; Contracts; Sample Confidential Services Agreement; Exercise; Project; Chapter 4 Collaboration: Team Us; Part of the Team; Who Are We?; A Team within a Team; Exercises; Project; Chapter 5 Narrative Design; Defining Story Space; Case Study: Unsolved Crimes; Other Design Structures; Exercises; Projects; Chapter 6 Outlines & Treatments; The Outline; Outline Sample; The Treatment; Projects; Chapter 7 Character Documents; How to Create a Character Document; Research; Example Characters; Example Analysis. 
505 8 |a Character SidesExercises; Chapter 8 Environmental Storytelling; Theory; Mise-en-Scène; Bioshock; Process; Frob; Walkthrough; Hints and Tips; Exercises; Projects; Chapter 9 Writing Scripts; Types of Script; Dialogue Tools; Environmental Script Example; Cut Scene Format; Exercises; Projects; Chapter 10 Editing; Spelling, Spacing, and Grammar; Dialogue; Word and Character Counts; Tone of Voice; Tone of Voice in Line with Character; Game World Text (Story Prose); Exercises; Chapter 11 Consultancy; Macro Elements; Micro Elements; Boundaries and Limitations; Exercises; Project. 
505 8 |a Chapter 12 Adaptations: Turning Other Things Into GamesKey Questions; Case Study: Coronation Street; Exercises; Project; Chapter 13 Other Roles of the Games Writer; Additional Story Documents; Limbo Player Journey; Adam English Backstory; Back of Box Copy; Instruction Manual; Guide Book; Associated Prose Novel; Trailers; Audio Casting and Direction; Motion-Capture Consultancy and/or Direction; Website Copy and Other Elements; Exercises; Projects; Part III Beyond the Basics; Chapter 14 Why Have Stories At All?; Story Logic versus Game Logic; The Argument against Story in Games. 
505 8 |a The Argument for Limited StoryThe Argument for Story as Gameplay; Exercises; Projects; Chapter 15 What is Plot and How does it Work?; What Is Plot?; How Does Plot Work?; Exercises; Project; Chapter 16 Other Resources for Writers: More Than Movies; Movies; Television; Theater; Audio Books; Short Stories; Graphic Novels; Novels; Choose Your Own Adventure Books; Games; Summary; Exercises; Chapter 17 Marrying Design And Story: Driver 76 Case Study; Sequence 1: Setting Up the Game and Story; Sequence 2: The First Payoff; Sequence 3: Adding Complications; Sequence 4: Shifting Character Gears. 
500 |a Sequence 5: Raising the Story Stakes. 
588 0 |a Online resource; title from digital title page (viewed on November 18, 2019). 
650 0 |a Video games  |x Authorship. 
650 0 |a Video games  |x Authorship  |x Vocational guidance. 
650 7 |a Video games  |x Authorship  |2 fast 
700 1 |a Walton, Marek,  |e author. 
776 0 8 |i Print version:  |a Suckling, Maurice.  |t Video Game Writing : From Macro to Micro.  |d Bloomfield : Mercury Learning & Information, ©2016 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=4895106  |y Click for online access 
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