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00000cam a2200000 i 4500 |
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ocn993114864 |
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OCoLC |
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20240623213015.0 |
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m o d |
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cr cnu---unuuu |
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170708s2017 vau o 000 0 eng d |
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|a EBLCP
|b eng
|e rda
|e pn
|c EBLCP
|d MERUC
|d IDB
|d OCLCQ
|d YDX
|d OCLCQ
|d YDXIT
|d OCLCF
|d K6U
|d OCLCQ
|d SDF
|d OCLCO
|d OCLCQ
|d OCLCO
|d OCLCQ
|d OCLCO
|d BO@
|d SXB
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|a 992789442
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|a 9781683920304
|q (electronic book)
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|a 1683920309
|q (electronic book)
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|a (OCoLC)993114864
|z (OCoLC)992789442
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|a GV1469.34.A97
|b S84 2017
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|a HCDD
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|a Suckling, Maurice,
|e author.
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|a Video game writing :
|b from macro to micro /
|c Maurice Suckling, Marek Walton.
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|a Second edition.
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|a Dulles, Virginia :
|b Mercury Learning and Information,
|c [2017]
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Title Page; Copyright; Dedication; Contents; Foreword; Acknowledgments; Introduction; Note on the Second Edition; About the Authors; Part I Games Writing in Context; Chapter 1 A Brief History of Game Stories; Game Story: The 1950s, 1960s, and 1970s; Game Story: The 1980s; Game Story: The 1990s; Game Story: 2000-2005; Game Story: 2006-2010; Game Story: 2011-2016; Conclusion; Exercises; Project; Part II What Do Games Writers Do? And How Do They Do It?; Chapter 2 Decoding And Devising the Brief; Briefs and Expectations; Game Genres; Checklist for Briefs; Discussions; Exercises.
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|a Chapter 3 NDAs & ContractsNon-Disclosure Agreements; Sample Non-Disclosure Agreement; Contracts; Sample Confidential Services Agreement; Exercise; Project; Chapter 4 Collaboration: Team Us; Part of the Team; Who Are We?; A Team within a Team; Exercises; Project; Chapter 5 Narrative Design; Defining Story Space; Case Study: Unsolved Crimes; Other Design Structures; Exercises; Projects; Chapter 6 Outlines & Treatments; The Outline; Outline Sample; The Treatment; Projects; Chapter 7 Character Documents; How to Create a Character Document; Research; Example Characters; Example Analysis.
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|a Character SidesExercises; Chapter 8 Environmental Storytelling; Theory; Mise-en-Scène; Bioshock; Process; Frob; Walkthrough; Hints and Tips; Exercises; Projects; Chapter 9 Writing Scripts; Types of Script; Dialogue Tools; Environmental Script Example; Cut Scene Format; Exercises; Projects; Chapter 10 Editing; Spelling, Spacing, and Grammar; Dialogue; Word and Character Counts; Tone of Voice; Tone of Voice in Line with Character; Game World Text (Story Prose); Exercises; Chapter 11 Consultancy; Macro Elements; Micro Elements; Boundaries and Limitations; Exercises; Project.
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|a Chapter 12 Adaptations: Turning Other Things Into GamesKey Questions; Case Study: Coronation Street; Exercises; Project; Chapter 13 Other Roles of the Games Writer; Additional Story Documents; Limbo Player Journey; Adam English Backstory; Back of Box Copy; Instruction Manual; Guide Book; Associated Prose Novel; Trailers; Audio Casting and Direction; Motion-Capture Consultancy and/or Direction; Website Copy and Other Elements; Exercises; Projects; Part III Beyond the Basics; Chapter 14 Why Have Stories At All?; Story Logic versus Game Logic; The Argument against Story in Games.
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|a The Argument for Limited StoryThe Argument for Story as Gameplay; Exercises; Projects; Chapter 15 What is Plot and How does it Work?; What Is Plot?; How Does Plot Work?; Exercises; Project; Chapter 16 Other Resources for Writers: More Than Movies; Movies; Television; Theater; Audio Books; Short Stories; Graphic Novels; Novels; Choose Your Own Adventure Books; Games; Summary; Exercises; Chapter 17 Marrying Design And Story: Driver 76 Case Study; Sequence 1: Setting Up the Game and Story; Sequence 2: The First Payoff; Sequence 3: Adding Complications; Sequence 4: Shifting Character Gears.
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|a Sequence 5: Raising the Story Stakes.
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|a Online resource; title from digital title page (viewed on November 18, 2019).
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650 |
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|a Video games
|x Authorship.
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650 |
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|a Video games
|x Authorship
|x Vocational guidance.
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|a Video games
|x Authorship
|2 fast
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|a Walton, Marek,
|e author.
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|i Print version:
|a Suckling, Maurice.
|t Video Game Writing : From Macro to Micro.
|d Bloomfield : Mercury Learning & Information, ©2016
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856 |
4 |
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|u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=4895106
|y Click for online access
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|a EBC-AC
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|a 92
|b HCD
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