Tempest : geometries of play / Judd Ethan Ruggill and Ken S. McAllister.

"Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial p...

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Bibliographic Details
Main Author: Ruggill, Judd Ethan
Other Authors: McAllister, Ken S., 1966-
Format: Electronic eBook
Language:English
Published: Ann Arbor : University of Michigan Press, 2015.
Series:Landmark video games.
Subjects:
Online Access:Click for online access

MARC

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245 1 0 |a Tempest :  |b geometries of play /  |c Judd Ethan Ruggill and Ken S. McAllister. 
264 1 |a Ann Arbor :  |b University of Michigan Press,  |c 2015. 
300 |a 1 online resource (154 pages) 
336 |a text  |b txt  |2 rdacontent 
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490 1 |a Landmark video games 
504 |a Includes bibliographical references and index. 
505 0 |a Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest. 
520 |a "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description 
588 0 |a Print version record. 
506 0 |a Open Access  |5 EbpS 
650 0 |a Tempest (Video game) 
650 0 |a Video games  |x Design  |x History. 
650 0 |a Video games  |x Social aspects  |z United States. 
650 7 |a Digital video: professional.  |2 bicssc 
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650 7 |a Tempest (Video game)  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
650 7 |a Video games  |x Social aspects  |2 fast 
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650 7 |a Videospiel  |2 gnd 
650 7 |a Ästhetik  |2 gnd 
650 7 |a Design  |2 gnd 
655 0 |a Electronic books. 
655 7 |a History  |2 fast 
700 1 |a McAllister, Ken S.,  |d 1966-  |1 https://id.oclc.org/worldcat/entity/E39PCjqFjPghMrYrC6cqBbv6qP 
776 0 8 |i Print version:  |a Ruggill, Judd Ethan.  |t Tempest.  |d Ann Arbor : University of Michigan Press, 2015  |z 9780472052691  |w (DLC) 2015013797  |w (OCoLC)915496198 
830 0 |a Landmark video games. 
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