Worth a Thousand Words : Using Graphic Novels to Teach Visual and Verbal Literacy.

"While our kids today are communicating outside the classroom in abbreviated text bursts with visual icons, teachers are required to teach them to critically listen, think, and read and write complex texts. Graphic novels are a uniquely poised vehicle we can use to bridge this dissonance betwee...

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Bibliographic Details
Main Author: Jaffe, Meryl J.
Other Authors: Hurwich, Talia
Format: eBook
Language:English
Published: Newark : John Wiley & Sons, Incorporated, 2018.
Subjects:
Online Access:Click for online access
Table of Contents:
  • Cover; Title Page; Copyright; Contents; Notes of Thanks; Preface; About the Authors; 1 Graphic Novels: Fears and Facts; Fears; Fear #1: Classics Versus Graphic Novels and the Fearof Losing the Passion for Prose; Fear #2: Graphic Novels in Curricula and the Fear of Backlash from Parents or Administrators; Fear #3: I Don't Understand What a Graphic Novel Is, So IDon't Know How to Teach It; Facts; Graphic Novels and Common Core Standards; How and Where to Find Graphic Novels; Moving Forward: Using this Book to Help You Read and Integrate Graphic Novels into Your Curricula
  • 2 Why Use Graphic Novels? Why Now?Graphic Novels Improve and Enhance Teaching Methods; The Power of Visual Educational Content to Boost Academic Performance; The Power of Paired Visual and Verbal Educational Content and Multimodal Literacies to Boost Academic Performance; Graphic Novels Motivate All Kinds of Readers and Learners; Responding to the Naysayers: The Complex History of Graphic Novels and Why Now Is the Time to Use Them; Why There Has Been Resistance; Why Things Are Changing Now; How to Be Part of the Change; References
  • 3 Foundational Skills in Graphic Novels, Part 1: Reading PicturesVisual Literacy: Teaching How to Critically Read an Image; Exploring What Visual Literacy Is; Assessing Your Students' Visual Literacy; This Assessment: Understanding What to Expect Developmentally; What to Expect from Students of All Ages; What to Expect from Older Students; Teaching Visual Literacy Skills to Your Students; Background Information About the Smokey the Bear Ad; Modeling a Critical Discussion Around the Ad; Moving On; 4 Foundational Skills in Graphic Novels, Part 2: How to Teach Graphic Novels
  • The Anatomy of a Graphic Novel: PanelsPanel Shapes; Panel Sizes; Panel Frames; The Anatomy of a Graphic Novel: Narrative, Text, and Thought Balloons; Gutters; Putting This All Together and Taking a Page for a Spin; Critically Reading a Panel; Taking a Page for a Spin: Critically Reading a Whole Page (from its panels to its page design); Taking These Basics Further; Selecting Appropriate Graphic Novels for Your Classroom; 5 Motivation; Getting to Know Your Students; Are Your Students Comfortable Taking Risks?; Recognizing the Importance of Creating and Breaking Routines
  • Recognizing and Addressing the Challenges of Risk TakingAre Your Students Artistic?; Using Art in Language Arts Classrooms; Recognizing the Challenge of Using Art; Addressing Student Reluctance; Leveraging Collaboration and Group Work; Leveraging Student Affinities; 6 Using Graphic Novels to Teach Reading; Addressing the Challenges of Integrating Graphic Novels into Your Reading Curriculum; Finding Appropriate Graphic Novel Texts; Training Readers to Slow Down; Using Graphic Novels for Reading Instruction; Phonics and Onomatopoeia; Wordplay, Language Usage, and Vocabulary