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|a 2018059551
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|a HD9993.E452
|b T54 2019eb
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|a HCDD
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1 |
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|a Therrien, Carl,
|e author.
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1 |
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|a The media snatcher :
|b PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX /
|c Carl Therrien.
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|a Cambridge :
|b MIT Press,
|c 2019.
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|a 1 online resource (208 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Platform Studies
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|a Print version record.
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|a An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games.
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|a Includes bibliographical references and index.
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|a Introduction : Is there a platform in this book? -- 1. The Bit Wars -- 2. Enter the Glitch -- 3. Anatomy of a Cutscene -- 4. The Media Snatcher -- 5. Intromission -- Conclusion : PC Effects -- Notes -- References -- Index.
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2 |
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|a Nihon Denki Kabushiki Kaisha
|x History.
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|a Nihon Denki Kabushiki Kaisha
|2 fast
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|a Video games industry
|x History.
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|a Video games
|x History.
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650 |
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|a TurboGrafx video games.
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650 |
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|a Microcomputers
|x History.
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|
7 |
|a GAMES & ACTIVITIES
|x Video & Mobile.
|2 bisacsh
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|a Microcomputers
|2 fast
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|a TurboGrafx video games
|2 fast
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|a Video games
|2 fast
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|a Video games industry
|2 fast
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|a History
|2 fast
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|i has work:
|a The media snatcher (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGB7Xxcd7fjJGvMF686HqP
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Therrien, Carl.
|t Media snatcher.
|d Cambridge : MIT Press, 2019
|z 9780262354868
|w (DLC) 2018059551
|w (OCoLC)1088600488
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830 |
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0 |
|a Platform studies.
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856 |
4 |
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|u https://holycross.idm.oclc.org/login?auth=cas&url=https://doi.org/10.7551/mitpress/10589.001.0001?locatt=mode:legacy
|y Click for online access
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903 |
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|a MIT-D2O-Backfile-Complete
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|a 92
|b HCD
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