The paradox of transgression in games / Torill Elvira Mortensen and Kristine Jørgensen.

"The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success...

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Bibliographic Details
Main Authors: Mortensen, Torill Elvira (Author), Jorgensen, Kristine, 1978- (Author)
Format: eBook
Language:English
Published: Abingdon, Oxon ; New York, NY : Routledge, 2020.
Series:Routledge advances in game studies.
Subjects:
Online Access:Click for online access

MARC

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020 |a 9781000049534  |q (electronic bk.) 
020 |z 9780367418397  |q hardcover 
035 |a (OCoLC)1142929189 
037 |a 9780367816476  |b Taylor & Francis 
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072 7 |a GAM  |x 013000  |2 bisacsh 
072 7 |a JFD  |2 bicssc 
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100 1 |a Mortensen, Torill Elvira,  |e author. 
245 1 4 |a The paradox of transgression in games /  |c Torill Elvira Mortensen and Kristine Jørgensen. 
264 1 |a Abingdon, Oxon ;  |a New York, NY :  |b Routledge,  |c 2020. 
264 4 |c ©2020 
300 |a 1 online resource (xii, 209 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b n  |2 rdamedia 
338 |a online resource  |b nc  |2 rdacarrier 
490 1 |a Routledge advances in game studies 
504 |a Includes bibliographical references and index. 
520 |a "The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions"--  |c Provided by publisher. 
545 0 |a Torill Elvira Mortensen is Associate Professor at the IT University of Copenhagen, Denmark Kristine Jørgensen is Professor at University of Bergen, Norway 
588 |a Description based on online resource; title from digital title page (viewed on March 31, 2020). 
505 0 |a Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Table of Contents -- List of Illustrations -- Figure -- 9.1 A Theory of The Paradox of Transgression in Games -- Tables -- 0.1 Overview of Player Respondents -- 3.1 Overview of Games Used in the Empirical Studies -- Preface -- Acknowledgments -- Introduction: Exploring Transgressions in Games -- Part 1 Transgression in Games -- 1 Old Term, New Game -- 2 Form and Content of Transgressive Games -- 3 Transgressive Games: An Overview -- Part 2 Experiences With Transgressive Games -- 4 Transgressive Games and the Player-Response Perspective -- 5 Transgressive Gameplay Experiences -- 6 Transgressive Game Content and Emotional Response -- Part 3 Games and Transgressive Aesthetics -- 7 The Carnivalesque Aesthetics of Games -- 8 Game Aesthetics and the Sublime -- Conclusions: A Theory of The Paradox of Transgression in Games -- Index. 
650 0 |a Video games  |x Psychological aspects. 
650 0 |a Video games  |x Moral and ethical aspects. 
650 0 |a Transgression (Ethics) 
650 7 |a GAMES / Video & Electronic  |2 bisacsh 
650 7 |a Transgression (Ethics)  |2 fast 
650 7 |a Video games  |x Moral and ethical aspects  |2 fast 
650 7 |a Video games  |x Psychological aspects  |2 fast 
700 1 |a Jorgensen, Kristine,  |d 1978-  |e author. 
758 |i has work:  |a The paradox of transgression in games (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGW7CrvgMCtrMwf6TpmtVd  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Mortensen, Torill Elvira.  |t The paradox of transgression in games  |d New York : Routledge, 2020.  |z 9780367418397  |w (DLC) 2019053964 
830 0 |a Routledge advances in game studies. 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=6144297  |y Click for online access 
903 |a EBC-AC 
994 |a 92  |b HCD