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|a 9780367816476
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|a (OCoLC)1142929189
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|a 9780367816476
|b Taylor & Francis
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|a pcc
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|a GV1469.34.P79
|b M67 2020
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|a HCDD
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|a Mortensen, Torill Elvira,
|e author.
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|a The paradox of transgression in games /
|c Torill Elvira Mortensen and Kristine Jørgensen.
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|a Abingdon, Oxon ;
|a New York, NY :
|b Routledge,
|c 2020.
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|c ©2020
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300 |
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|a 1 online resource (xii, 209 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b n
|2 rdamedia
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|a online resource
|b nc
|2 rdacarrier
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|a Routledge advances in game studies
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|a Includes bibliographical references and index.
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|a "The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions"--
|c Provided by publisher.
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|a Torill Elvira Mortensen is Associate Professor at the IT University of Copenhagen, Denmark Kristine Jørgensen is Professor at University of Bergen, Norway
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|a Description based on online resource; title from digital title page (viewed on March 31, 2020).
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|a Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Table of Contents -- List of Illustrations -- Figure -- 9.1 A Theory of The Paradox of Transgression in Games -- Tables -- 0.1 Overview of Player Respondents -- 3.1 Overview of Games Used in the Empirical Studies -- Preface -- Acknowledgments -- Introduction: Exploring Transgressions in Games -- Part 1 Transgression in Games -- 1 Old Term, New Game -- 2 Form and Content of Transgressive Games -- 3 Transgressive Games: An Overview -- Part 2 Experiences With Transgressive Games -- 4 Transgressive Games and the Player-Response Perspective -- 5 Transgressive Gameplay Experiences -- 6 Transgressive Game Content and Emotional Response -- Part 3 Games and Transgressive Aesthetics -- 7 The Carnivalesque Aesthetics of Games -- 8 Game Aesthetics and the Sublime -- Conclusions: A Theory of The Paradox of Transgression in Games -- Index.
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|a Video games
|x Psychological aspects.
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|a Video games
|x Moral and ethical aspects.
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|a Transgression (Ethics)
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|a GAMES / Video & Electronic
|2 bisacsh
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|a Transgression (Ethics)
|2 fast
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|a Video games
|x Moral and ethical aspects
|2 fast
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|a Video games
|x Psychological aspects
|2 fast
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700 |
1 |
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|a Jorgensen, Kristine,
|d 1978-
|e author.
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758 |
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|i has work:
|a The paradox of transgression in games (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGW7CrvgMCtrMwf6TpmtVd
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
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|i Print version:
|a Mortensen, Torill Elvira.
|t The paradox of transgression in games
|d New York : Routledge, 2020.
|z 9780367418397
|w (DLC) 2019053964
|
830 |
|
0 |
|a Routledge advances in game studies.
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856 |
4 |
0 |
|u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=6144297
|y Click for online access
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|a EBC-AC
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|a 92
|b HCD
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