Virtual existentialism : meaning and subjectivity in virtual worlds / Stefano Gualeni, Daniel Vella.

This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that - by means of our technical equipment and coordinated practices - human beings disclose contexts or worlds in which they can perceive, feel, ac...

Full description

Saved in:
Bibliographic Details
Main Author: Gualeni, Stefano, 1978-
Other Authors: Vella, Daniel
Format: eBook
Language:English
Published: Cham : Palgrave Macmilan, 2020.
Subjects:
Online Access:Click for online access

MARC

LEADER 00000cam a2200000 a 4500
001 on1153071742
003 OCoLC
005 20241006213017.0
006 m o d
007 cr |n|||||||||
008 200504s2020 sz ob 001 0 eng d
040 |a YDX  |b eng  |e pn  |c YDX  |d GW5XE  |d EBLCP  |d OCLCF  |d OCLCO  |d OCLCQ  |d OCLCO  |d OCLCQ  |d WSU  |d OCLCO  |d OCLCL 
019 |a 1153837329 
020 |a 9783030384784  |q (electronic bk.) 
020 |a 3030384780  |q (electronic bk.) 
020 |z 3030384772 
020 |z 9783030384777 
035 |a (OCoLC)1153071742  |z (OCoLC)1153837329 
050 4 |a B819 
049 |a HCDD 
100 1 |a Gualeni, Stefano,  |d 1978-  |1 https://id.oclc.org/worldcat/entity/E39PBJqQw63qTdJJk8GcJWf8YP 
245 1 0 |a Virtual existentialism :  |b meaning and subjectivity in virtual worlds /  |c Stefano Gualeni, Daniel Vella. 
260 |a Cham :  |b Palgrave Macmilan,  |c 2020. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a Intro -- Foreword: The Computer Gameworld as an Existential Commitment -- References -- Contents -- List of Figures -- Introduction and Glossary of Terms -- Glossary of Terms -- References -- Chapter 1: Virtual Subjectivities and the Existential Significance of Virtual Worlds -- 1.1 The Notion of the 'Existential Project' -- 1.2 Subjectivities in Digital Gameworlds -- 1.3 Projectuality in Virtual Worlds -- 1.4 Actual Subjectivity and Virtual Subjectivity -- 1.5 Practising Existentialism in Virtual Worlds -- References -- Chapter 2: En-roling and De-roling in Virtual Worlds 
505 8 |a 2.1 En-roling and De-roling from Temporary Subjectivities -- 2.1.1 Psychodrama and Dramatherapy -- 2.1.2 En-roling and De-roling Techniques in Social and Religious Rituals -- 2.1.3 En-roling and De-roling Strategies in Architectural Design: Transitional and Liminal Spaces -- 2.1.4 Moving into and out of Character in Tabletop and Live-action Role-playing -- 2.1.5 De-roling from Training Simulations and De-briefing -- 2.2 En-roling and De-roling in Virtual Environments -- 2.2.1 Transitioning into Virtual Environments -- 2.2.2 External En-roling Processes -- Genre Expectations 
505 8 |a Franchise Expectations -- Developer Expectations -- 2.2.3 Threshold En-roling Processes -- 2.2.4 Internal En-roling Processes -- Recognizing the Other -- Motivations and Goals -- Settling into the Instrumental Complex -- 2.2.5 Transitioning Out of Virtual Environments -- Death of the Player-character -- Scores and Achievements -- Narrative Closure -- 2.2.6 Concluding Remarks on De-roling from Virtual Subjectivities -- References -- Chapter 3: Helmuth Plessner and Virtual Worlds as Existential Complements -- 3.1 Virtual Worlds and Existentialism: Four Dialogues (Chaps. 3, 4, 5, and 6) 
505 8 |a 3.2 Helmuth Plessner's Anthropological Laws -- 3.3 Virtual Environments as Existential Technologies -- References -- Chapter 4: Peter W. Zapffe and the Virtual Tragic -- 4.1 Panic-repressing Mechanisms in Virtual Environments -- 4.1.1 Isolation -- 4.1.2 Anchoring -- 4.1.3 Distraction -- 4.1.4 Sublimation -- 4.2 A Menace to Our Own Well-being -- References -- Chapter 5: Jean-Paul Sartre and Escaping from Being-in-the-World -- 5.1 Imagination as an Escape from the World -- 5.2 Another World -- 5.3 Being Towards Another World -- References -- Chapter 6: Eugen Fink and Existential Play 
505 8 |a 6.1 The Playworld and Existential Freedom -- 6.2 Play and Virtuality -- 6.3 Playing with Selves -- 6.4 Playing and the Doubling of the Self -- References -- Chapter 7: Conclusions -- 7.1 Technologies for 'Fluidifying' How We Think -- 7.2 The Other Side of the Virtual -- 7.3 Concluding Remarks -- References -- Index 
520 |a This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that - by means of our technical equipment and coordinated practices - human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies. 
650 0 |a Existentialism. 
650 7 |a existentialism.  |2 aat 
650 7 |a Existentialism  |2 fast 
700 1 |a Vella, Daniel. 
758 |i has work:  |a Virtual existentialism (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCG3KxJK4KQg7DrxQty6bBd  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Gualeni, Stefano, 1978-  |t Virtual existentialism.  |d Cham : Palgrave Macmilan, 2020  |z 3030384772  |z 9783030384777  |w (OCoLC)1130248552 
856 4 0 |u https://holycross.idm.oclc.org/login?auth=cas&url=https://link.springer.com/10.1007/978-3-030-38478-4  |y Click for online access 
903 |a SPRING-LIT2020 
994 |a 92  |b HCD