Augmented reality in education : a new technology for teaching and learning / Vladimir Geroimenko, editor.

This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool....

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Bibliographic Details
Other Authors: Geroimenko, Vladimir, 1955-
Format: eBook
Language:English
Published: Cham : Springer, 2020.
Series:Springer series on cultural computing.
Subjects:
Online Access:Click for online access
Table of Contents:
  • Part 1: General Aspects of Educational Augmented Reality
  • Augmented Reality in Education: Current Status and Advancement of the Field
  • Designing Augmented Reality Applications as Learning Activity
  • An Online Platform for Enhancing Learning Experiences with Web-based Augmented Reality and Pictorial Bar Code
  • The Concept of 'Bringing Your Own Device in Scaffolded and Augmented Education
  • The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities
  • Choral Konsult: Augmented Reality for Electrate Learning
  • Part II: Augmented Reality in Teaching Medicine and Science
  • Augmented Reality in Medical Education and Training: From Physicians to Patients
  • The Usage of Augmented Reality in Dental Education
  • The Development of Augmented Reality Applications for Chemistry Learning
  • Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Education
  • Part III: Educational Augmented Reality in Humanities and Art
  • Beyond Historical Books, Names and Dates: Leveraging Augmented Reality to Promote Knowledge, Reasoning and Emotional Engagement
  • Design and Implementation of Augmented Reality for English Language Education
  • Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training
  • The Educational Use of the 'Harry Potter: Wizards Unite Augmented Reality Application
  • Making Inside the Augment: Augmented Reality and Art/Design Education
  • The 'Romantic App: Augmented Reality in Fine Art Education
  • Part IV: Augmented Reality in Environmental and Special Education
  • Augmented Reality for Outdoor Environmental Education
  • Augmented Reality in Environmental Humanities Education
  • Interacting Across Contexts: Augmented Reality Applications for Developing the Understanding of the Anthropocene
  • Alaskan Timeosaurs and Interplanetary Human Spaghetti: A Regional Look at Augmented Reality in Special Classrooms
  • Concluding Remarks.