Levelling up

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Bibliographic Details
Main Author: Kuhn, Brittany
Other Authors: Bhéreur-Lagounaris, Alexia
Format: eBook
Language:English
Published: Boston : BRILL, 2019.
Subjects:
Online Access:Click for online access

MARC

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100 1 |a Kuhn, Brittany. 
245 1 0 |a Levelling up  |h [electronic resource]. 
260 |a Boston :  |b BRILL,  |c 2019. 
300 |a 1 online resource (173 p.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Description based upon print version of record. 
505 0 0 |t Preliminary Material /  |r Brittany Kuhn and Alexia Bhéreur-Lagounaris --  |t Aristotle Goes to the Arcade: The Ethics of Videogames, False Pleasure and the Good Life /  |r Declan J. Humphreys --  |t We Are Legion: Artificial Intelligence in BioWare's Mass Effect /  |r Thomas Faller --  |t Theories of Gaming: Are Video Games Text, Game, or Somewhere in Between? /  |r Brittany Kuhn --  |t Ludic Narratology: Creating a Theory of Structure in Choice-Based Video Game Narratives /  |r Kieran Wilson --  |t Observing Iterative Design on the Game Dominaedro /  |r Vicente Martin Mastrocola --  |t Cognitive Dissonance as an Ethical Instrument of Metamodern Aesthetic in Spec Ops: The Line /  |r Felix Schniz --  |t When All You Can Be Is about Who You Already Are: Dragon Age: Inquisition and the Uncovering of Real-Life Behaviour Patterns /  |r Shauna Ashley Bennis --  |t Designing the Peaceable Kingdom: The Canadian-Ness of Dragon Age: Inquisition /  |r René Schallegger --  |t Romance Is Difficult: Choice, Agency and the Sexual Identity of NPCs in BioWare's Dragon Age: Inquisition /  |r Veit Frick --  |t A (Dis)United Galaxy: The Silenced Voices of Non-Human Minorities in BioWare's Mass Effect /  |r Vanessa Erat --  |t Massively Multiplayer Online Science /  |r Attila Szantner --  |t Is Citizen Science Gaming the Next 'Level Up' for Social Impact Games? Crossing Public Involvement, Technological Accessibility and Game Design /  |r Alexia Bhéreur-Lagounaris --  |t Understanding the Fanboy Culture: Their Place and Role within the Games Industry /  |r Bradley James and B.D. Fletcher --  |t Archives, Identity and Apparatus: Let's Play and Videogame Fandom /  |r Thomas Hale --  |t Grand Theft Auto V: Capitalist Hyperreality in the Age of Cynical Reason /  |r Simon Murphy. 
650 0 |a Social sciences. 
650 7 |a social sciences.  |2 aat 
650 7 |a Social sciences  |2 fast 
700 1 |a Bhéreur-Lagounaris, Alexia. 
776 0 8 |i Print version:  |a Kuhn, Brittany  |t Levelling up: the Cultural Impact of Contemporary Videogames  |d Boston : BRILL,c2019 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=6481541  |y Click for online access 
903 |a EBC-AC 
994 |a 92  |b HCD