Levelling up

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Bibliographic Details
Main Author: Kuhn, Brittany
Other Authors: Bhéreur-Lagounaris, Alexia
Format: eBook
Language:English
Published: Boston : BRILL, 2019.
Subjects:
Online Access:Click for online access
Table of Contents:
  • Preliminary Material / Brittany Kuhn and Alexia Bhéreur-Lagounaris
  • Aristotle Goes to the Arcade: The Ethics of Videogames, False Pleasure and the Good Life / Declan J. Humphreys
  • We Are Legion: Artificial Intelligence in BioWare's Mass Effect / Thomas Faller
  • Theories of Gaming: Are Video Games Text, Game, or Somewhere in Between? / Brittany Kuhn
  • Ludic Narratology: Creating a Theory of Structure in Choice-Based Video Game Narratives / Kieran Wilson
  • Observing Iterative Design on the Game Dominaedro / Vicente Martin Mastrocola
  • Cognitive Dissonance as an Ethical Instrument of Metamodern Aesthetic in Spec Ops: The Line / Felix Schniz
  • When All You Can Be Is about Who You Already Are: Dragon Age: Inquisition and the Uncovering of Real-Life Behaviour Patterns / Shauna Ashley Bennis
  • Designing the Peaceable Kingdom: The Canadian-Ness of Dragon Age: Inquisition / René Schallegger
  • Romance Is Difficult: Choice, Agency and the Sexual Identity of NPCs in BioWare's Dragon Age: Inquisition / Veit Frick
  • A (Dis)United Galaxy: The Silenced Voices of Non-Human Minorities in BioWare's Mass Effect / Vanessa Erat
  • Massively Multiplayer Online Science / Attila Szantner
  • Is Citizen Science Gaming the Next 'Level Up' for Social Impact Games? Crossing Public Involvement, Technological Accessibility and Game Design / Alexia Bhéreur-Lagounaris
  • Understanding the Fanboy Culture: Their Place and Role within the Games Industry / Bradley James and B.D. Fletcher
  • Archives, Identity and Apparatus: Let's Play and Videogame Fandom / Thomas Hale
  • Grand Theft Auto V: Capitalist Hyperreality in the Age of Cynical Reason / Simon Murphy.