Skip to content
Library Home
Start Over
Research Databases
E-Journals
Course Reserves
Library Home
Login to library account
English
Deutsch
Español
Français
Italiano
日本語
Nederlands
Português
Português (Brasil)
中文(简体)
中文(繁體)
Türkçe
עברית
Gaeilge
Cymraeg
Ελληνικά
Català
Euskara
Русский
Čeština
Suomi
Svenska
polski
Dansk
slovenščina
اللغة العربية
বাংলা
Galego
Tiếng Việt
Hrvatski
हिंदी
Հայերէն
Українська
Language
Library Catalog
All Fields
Title
Author
Subject
Call Number
ISBN/ISSN
Find
Advanced Search
|
Browse
|
Search Tips
Levelling up
Cite this
Text this
Email this
Print
Export Record
Export to RefWorks
Export to EndNoteWeb
Export to EndNote
Save to List
Permanent link
Levelling up
Saved in:
Bibliographic Details
Main Author:
Kuhn, Brittany
Other Authors:
Bhéreur-Lagounaris, Alexia
Format:
eBook
Language:
English
Published:
Boston :
BRILL,
2019.
Subjects:
Social sciences.
social sciences.
Social sciences
Online Access:
Click for online access
Holdings
Description
Table of Contents
Similar Items
Staff View
Table of Contents:
Preliminary Material / Brittany Kuhn and Alexia Bhéreur-Lagounaris
Aristotle Goes to the Arcade: The Ethics of Videogames, False Pleasure and the Good Life / Declan J. Humphreys
We Are Legion: Artificial Intelligence in BioWare's Mass Effect / Thomas Faller
Theories of Gaming: Are Video Games Text, Game, or Somewhere in Between? / Brittany Kuhn
Ludic Narratology: Creating a Theory of Structure in Choice-Based Video Game Narratives / Kieran Wilson
Observing Iterative Design on the Game Dominaedro / Vicente Martin Mastrocola
Cognitive Dissonance as an Ethical Instrument of Metamodern Aesthetic in Spec Ops: The Line / Felix Schniz
When All You Can Be Is about Who You Already Are: Dragon Age: Inquisition and the Uncovering of Real-Life Behaviour Patterns / Shauna Ashley Bennis
Designing the Peaceable Kingdom: The Canadian-Ness of Dragon Age: Inquisition / René Schallegger
Romance Is Difficult: Choice, Agency and the Sexual Identity of NPCs in BioWare's Dragon Age: Inquisition / Veit Frick
A (Dis)United Galaxy: The Silenced Voices of Non-Human Minorities in BioWare's Mass Effect / Vanessa Erat
Massively Multiplayer Online Science / Attila Szantner
Is Citizen Science Gaming the Next 'Level Up' for Social Impact Games? Crossing Public Involvement, Technological Accessibility and Game Design / Alexia Bhéreur-Lagounaris
Understanding the Fanboy Culture: Their Place and Role within the Games Industry / Bradley James and B.D. Fletcher
Archives, Identity and Apparatus: Let's Play and Videogame Fandom / Thomas Hale
Grand Theft Auto V: Capitalist Hyperreality in the Age of Cynical Reason / Simon Murphy.
Similar Items
Mapping the Digital
by: Joyce, Lindsey
Published: (2019)
Framing Crime : Cultural Criminology and the Image.
by: Hayward, Keith
Published: (2010)
Bhartiya Samajshastra : Samsya Aani Aawhane
Published: (2017)
Measuring up : how advertising affects self-image
by: Shields, Vickie Rutledge
Published: (2002)
Communicating certainty and uncertainty in medical, supportive and scientific contexts
Published: (2014)