Creative and collaborative learning through immersion : interdisciplinary and international perspectives / Anna Hui, Christian Wagner, editors.

This book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences and demonstrates how immersive learning can be applied...

Full description

Saved in:
Bibliographic Details
Other Authors: Hui, Anna N. N. (Editor), Wagner, Christian (Editor)
Format: eBook
Language:English
Published: Cham, Switzerland : Springer, 2021.
Series:Creativity in the twenty first century,
Subjects:
Online Access:Click for online access
Table of Contents:
  • Part 1 Immersive Learning
  • Chapter 1. Creative and Collaborative Practices in Virtual Reality Immersive Environments (Denise Doyle)
  • Chapter 2. Graphical Big Data: From Simulation to Immersive Visualization (Tsui KL et al.)
  • Chapter 3. Design of a CAVE Immersive Visualization System for Teaching and Learning: A Case Study of Air Cargo Logistics (Choy K.L. et al)
  • Chapter 4. Designing Multi-Disciplinary Interactive Virtual Environments for Next Generation Immersive Learning Experiences: Case Studies and Future Directions in Astrobiology, Anatomy and Cultural Heritage (Sarah Kenderdine et al)
  • Part 2 Pedagogical Models & Impacts
  • Chapter 5. Creating Immersive Learning Experiences: A Pedagogy Design Perspective (Christian Wagner, & Lili Liu)
  • Chapter 6. The Relationship Among Simulation Based Learning, Creativity and Learning Approach in Higher Education (Anna Hui et al.)
  • Chapter 7. Learning Through Immersion: Assessing the Learning Effectiveness (Joyce Chan and Christy Cheung)
  • Chapter 8. Blended Learning Approach to Enhance Higher Order Cognitive Thinking Skills in Students (Wong et al)
  • Part 3. Industrial Applications
  • Chapter 9. Introducing Immersive Learning into Special Education Settings: A Comparative Review of Two Studies (Horace H S Ip and Chen Li)
  • Chapter 10. Intergenerational Play Around Immersive Video Games (Sinem Siyahhan)
  • Chapter 11. Augmented Reality for Immersive Learning: Lessons Learnt from Educational Entrepreneurships (Octavio Gonazlez Aguilar). Chapter 12. A Theory of Blended Knowledge And A Technology Based Approach For the Development of Creative Productive Giftedness (Joseph S. Renzulli)
  • Chapter 13. Interactive Learning Environments for Motorsports Racing (Walt Scacchi).