Build your own 2D game engine and create great web games : using HTML5, JavaScript, and WebGL2 / Kelvin Sung [and others].

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine...

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Bibliographic Details
Other Authors: Sung, Kelvin, 1964-
Format: eBook
Language:English
Published: New York, NY : Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, [2022]
Edition:Second edition.
Subjects:
Online Access:Click for online access
Table of Contents:
  • Chapter 1: Introduction
  • Chapter 2: Working with HTML5 and WebGL2
  • Chapter 3: Transformation and World Coordinate
  • Chapter 4: Common Components of a Game Engine
  • Chapter 5: Working with Texture, Sprites, and Fonts
  • Chapter 6: Behaviors and Collisions
  • Chapter 7: Camera Manipulations
  • Chapter 8: Illumination and Shadow
  • Chapter 9: Physics
  • Chapter 10: Particle Systems and Stenciling
  • Chapter 11: Supporting Camera Background
  • Chapter 12: Building a Sample Game: From Design to Completion.